Óliver Pérez-Latorre, Mercè Oliva,
... This article’s main aim is to analyze BioShock Infinite, an illustrative case study of these conflicts. On ... has an accentuated neoliberal bent. The analysis of BioShock Infinite also helps us to critically discuss certain trends ...
Tópico(s): Impact of Technology on Adolescents
2017 - SAGE Publishing | Games and Culture
Released in 2013, BioShock: Infinite is a blockbuster first-person shooter which explores topics of American nationalism and religion. This article examines how religion ...
Tópico(s): Media, Religion, Digital Communication
2018 - Multidisciplinary Digital Publishing Institute | Religions
... integral part of their stories and player experiences. BioShock Infinite takes it one step further, weaving popular music ... so than the character they are playing, making BioShock Infinite one of the most literal representations of time ...
Tópico(s): Artificial Intelligence in Games
2014 - | Networking Knowledge Journal of the MeCCSA Postgraduate Network
... and the Dystopia of History in 2K's Bioshock Infinite Martin T. Buinicki, Martin T. BuinickiSearch for more ...
Tópico(s): Media Influence and Health
2016 - Wiley | The Journal of Popular Culture
... this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display ...
Tópico(s): Digital Games and Media
2018 - European Association for American Studies | European Journal of American Studies
... the reception of Bioshock and its “spiritual successor” Bioshock Infinite, showing how popular, critical, and industrial attitudes toward ...
Tópico(s): Sexuality, Behavior, and Technology
2015 - SAGE Publishing | Games and Culture
... sequence(s) of the first-person shooter game BioShock Infinite. Several segments of the game's ‘threshold' are ...
Tópico(s): Narrative Theory and Analysis
2014 - IGI Global | Advances in human and social aspects of technology book series
Mildred F. Perreault, Gregory Perreault, Joy Jenkins, Ariel Morrison,
... Award-Winning Digital Games: The Last of Us, Bioshock Infinite, Tomb Raider, and Beyond: Two Souls. Studying these ...
Tópico(s): Impact of Technology on Adolescents
2016 - SAGE Publishing | Games and Culture
Tópico(s): Modern American Literature Studies
2016 - OMICS Publishing Group | Ada A Journal of Gender New Media and Technology
... post-secular society’, videogames like Assassin’s Creed, BioShock Infinite or World of Warcraft are suffused with religious ...
Tópico(s): Media, Religion, Digital Communication
2018 - SAGE Publishing | European Journal of Cultural Studies
Close reading Irrational Games's 2013 BioShock Infinite to consider how notions of the wild circulate at the site of the both absent and present Indian, this essay argues that ...
Tópico(s): Sexuality, Behavior, and Technology
2018 - Duke University Press | South Atlantic Quarterly
... applied intriguing types of tool-based analysis to BioShock Infinite . To conclude, the paper hypothesizes where this type ... et qualitatives dans leurs propres projets, respectivement la BioShock Infinite and Feminist Theory : A Technical Approach et The ...
Tópico(s): Digital Humanities and Scholarship
2020 - Open Library of Humanities | Digital Studies / Le champ numérique

... se eligio el objeto de estudio del juego Bioshock Infinite, desarrollado por Irrational Games en 2013. Este documento ...
Tópico(s): Linguistics and Education Research
2015 - Universidad de Los Hemisferios | Razón y Palabra
... in Fallout 3, the portrayal of racism in Bioshock Infinite (Irrational Games 2014) and the direct depiction of ...
Tópico(s): Gender, Feminism, and Media
2016 - | Transactions of the Digital Games Research Association
... the 2013 first-person shooter (FPS) video game BioShock Infinite (2K Games) challenges gamers in its representations of ... the latest installment in an award-winning franchise, BioShock Infinite entices players on reputation alone. Although the game' ... a stereotypical white male hero and nonstop action, BioShock Infinite regularly interrogates its own models of hegemonic power ... the protagonist and his enemies. In this way, BioShock Infinite balances gaming as entertainment with gaming as education ...
Tópico(s): Gender, Feminism, and Media
2015 - Duke University Press | Camera Obscura Feminism Culture and Media Studies
... de traducción vinculados al mundo ficticio del videojuego BioShock Infinite (2013). En su apartado teórico, se indagan las ... los videojuegos y, concretamente, en el universo de BioShock Infinite. Posteriormente, se estudia la práctica de la traducción ...
Tópico(s): Digital Games and Media
2023 - University of Granada | Sendebar
... Como objeto de estudo escolheu-se o game Bioshock Infinite, desenvolvido pela Irrational Games em 2013. O presente ...
Tópico(s): Linguistics and Education Research
2014 - Universidad de Los Hemisferios | Razón y Palabra

Gustavo Silveira Ribeiro, Rafael de Moura Pernas,
... análise de como a narrativa do jogo eletrônico Bioshock Infinite (2013) realiza sua (re)construção histórica sendo ambientado ...
Tópico(s): Digital Games and Media
2016 - UNIVERSIDADE FEDERAL DA BAHIA | Veredas da História

Victor José Guedes Vital, Fernando da Silva Cardoso,
... paper presents the analysis of the fictional work “BioShock Infinite” through the philosophy of Hannah Arendt, considering the ...
Tópico(s): Law in Society and Culture
2019 - | ANAMORPHOSIS - Revista Internacional de Direito e Literatura
... benefits tactic configurations designed by players. In contrast, Bioshock Infinite (Irrational Games, 2013) proposes an immobile storyline built ...
Tópico(s): Digital Games and Media
2020 - Spanish National Research Council | Culture & History Digital Journal
Renato Razzino Ernica, Leonardo Reitano,
... artigo analisa o tratamento dado, dentro do jogo Bioshock Infinite e seus dois DLCs (2013), à personagem Daisy ...
Tópico(s): Science and Science Education
2023 - | Culturas Midiáticas
El videojuego ha sido estudiado como un artefacto ideológico con capacidad de influir en los imaginarios sociales y políticos que históricamente ha mantenido un discurso de valores neoliberales y ha sido constituido como un espacio masculinizado con un claro sujeto hegemónico varón joven y de clase media que ha marcado el tono de narrativas y discursos en el medio. Una de las consecuencias de este proceso ha sido la masculinización de los protagonistas del medio y como se ha estudiado posteriormente, ...
Tópico(s): Media and Digital Communication
2024 - Pompeu Fabra University | Hipertext net Revista Académica sobre Documentación Digital y Comunicación Interactiva
... Metal Gear Solid 4: Guns of the Patriots , BioShock: Infinite , and God of War . The article shows that ...
Tópico(s): Artificial Intelligence in Games
2019 - De Gruyter Open | Acta Universitatis Sapientiae Film and Media Studies
... media.) Chapter 3 is a closer study of BioShock Infinite (2013), notable for its rather complex intertextuality between ...
Tópico(s): Digital Games and Media
2019 - Music Library Association | Notes
... examples include Civilization V, Democracy 3, Tropico 4, BioShock Infinite, Just Cause 3, and Far Cry 4.
Tópico(s): Social Media and Politics
2021 - European Association for American Studies | European Journal of American Studies