Bart Pieters, Dieter Van Rijsselbergen, Wesley De Neve, Rik Van de Walle,
... a 3-D graphics API such as Microsoft Direct3D or OpenGL, using programmable shaders as generic processing ... entirely on the GPU. To steer the GPU, Direct3D combined with programmable pixel and vertex shaders is ... high-definition video (1080p) was achieved with our Direct3D and CUDA-based H.264/AVC renderers.
Tópico(s): Image and Video Quality Assessment
2007 - SPIE | Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE
Sasan Tavakkol, Patrick Lynett,
... and visualization are performed on the GPU using Direct3D libraries, which enables the software to run faster ... The solver is parallelized using shader programming with Direct3D libraries. Visualization is also performed with the same ...
Tópico(s): Tropical and Extratropical Cyclones Research
2017 - Elsevier BV | Computer Physics Communications
... of indoor soft decoration based on OpenGL and Direct3D. The system uses 3DMAX software to establish the ... enrichment, the indoor model is transmitted to the Direct3D rendering engine module transformation unit to implement the ...
Tópico(s): Applied Advanced Technologies
2022 - IOS Press | Mobile Information Systems
... converts DEM data to 3D terrain by using Direct3D technology, then, creates landslide on the 3D terrain , ... The landslide is abstracted to particle swarm of Direct3D in this simulation, each particle movements in the ...
Tópico(s): Simulation and Modeling Applications
2014 - Trans Tech Publications | Applied Mechanics and Materials
Charles Loop, Scott Schaefer, Tianyun Ni, Ignacio Castaño,
... implementations of our scheme designed to run on Direct3D 11 class hardware equipped with a tessellator unit.
Tópico(s): 3D Shape Modeling and Analysis
2009 - Association for Computing Machinery | ACM Transactions on Graphics
Jeremy Sugerman, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, Pat Hanrahan,
... evaluate it by implementing three pipelines, that is, Direct3D, a ray tracer, and a hybridization of the ...
Tópico(s): Advanced Vision and Imaging
2009 - Association for Computing Machinery | ACM Transactions on Graphics
William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard,
... of the major 3D graphics APIs: OpenGL and Direct3D. This paper identifies many of the choices that ...
Tópico(s): 3D Shape Modeling and Analysis
2003 - Association for Computing Machinery | ACM Transactions on Graphics
... particle- and pixel-level parallelism. Nvidia CUDA and Direct3D are employed to harness the massively parallel computational ...
Tópico(s): Image Enhancement Techniques
2011 - Institute of Electrical and Electronics Engineers | IEEE Transactions on Visualization and Computer Graphics
Vitoantonio Bevilacqua, Giuseppe Mastronardi, Mario Marinelli,
... three-dimensional model of the segmented region using Direct3D.
Tópico(s): Industrial Vision Systems and Defect Detection
2006 - Springer Science+Business Media | Lecture notes in computer science
Joachim Georgii, Rüdiger Westermann,
... vertex. This makes the method amenable to upcoming Direct3D 10 graphics hardware which allows to create geometry ...
Tópico(s): Computational Geometry and Mesh Generation
2006 - Institute of Electrical and Electronics Engineers | IEEE Transactions on Visualization and Computer Graphics
We present a system architecture for the 4 th generation of PC-class programmable graphics processing units (GPUs). The new pipeline features significant additions and changes to the prior generation pipeline including a new programmable stage capable of generating additional primitives and streaming primitive data to memory, an expanded, common feature set for all of the programmable stages, generalizations to vertex and image memory resources, and new storage formats. We also describe structural ...
Tópico(s): Advanced Vision and Imaging
2006 - Association for Computing Machinery | ACM Transactions on Graphics
Werner Hartmann, Jürgen Zauner, Michael Haller, T. Luckeneder, Wolfram Woess,
... used 3D graphic libraries like OpenGL or DirectX/Direct3d contain functions for these tasks. The "Shadow Catcher" ...
Tópico(s): 3D Surveying and Cultural Heritage
2004 - Institution of Engineering and Technology | IEE Review
Carlos Cajal, Jorge Santolaria, D. Samper,
... scanning strategy can be simulated in a virtual Direct3D environment.This simulation provides a re-creation of ...
Tópico(s): Remote Sensing and LiDAR Applications
2015 - | International Journal of Simulation Modelling
Jinao Zhang, Jeremy Hills, Yongmin Zhong, Bijan Shirinzadeh, Julian A. Smith, Chengfan Gu,
... the High-Level Shader Language of the Microsoft Direct3D 11. Simulations and comparison analyses are conducted, demonstrating ...
Tópico(s): Gas Dynamics and Kinetic Theory
2018 - World Scientific | Journal of Mechanics in Medicine and Biology
Sai Praveen Bangaru, Lifan Wu, Tzu-Mao Li, Jacob Munkberg, Gilbert Bernstein, Jonathan Ragan‐Kelley, Frédo Durand, Aaron Lefohn, Yong He,
... new shading language allows us to transform a Direct3D-based path tracer to be fully differentiable with ...
Tópico(s): Video Analysis and Summarization
2023 - Association for Computing Machinery | ACM Transactions on Graphics
Chandrajit Bajaj, Insung Ihm, Sanghun Park,
... time 3D graphics APIs such as OpenGL and Direct3D.
Tópico(s): Advanced Image and Video Retrieval Techniques
2000 - Elsevier BV | Graphical Models
Jiří Šťastný, David Procházka, Tomáš Koubek, Jaromír Landa,
... the graphical objects (e. g. in OpenGL and Direct3D).
Tópico(s): Augmented Reality Applications
2014 - Mendel University Press | Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis
Zhen Liu, Jiaoying Shi, Haoyu Peng, Hua Xiong,
The current trend in hardware for parallel rendering is to use clusters instead of high-end super computer. We describe a novel parallel rendering system that allows application to render to a large-scale display. Our system, called D3DPR, uses a cluster of PCs with high-performance graphics accelerators to drive an array of projectors. D3DPR consists of two types of logical nodes, Geometry Distributing Node and Geometry Rendering Node. It allows existing Direct3D9 application to run on our parallel ...
Tópico(s): Parallel Computing and Optimization Techniques
2005 - Springer Science+Business Media | Lecture notes in computer science
Jan‐Diederik van Wees, Gerard Kok,
... three‐dimensional graphics languages (for example, OpenGL and Direct3D). These developments allow rapid and effective development of ...
Tópico(s): Computational Geometry and Mesh Generation
1997 - Wiley | Eos
Hee Seung Jo, Myung Ho Lee, Donghoon Choi,
... traditional APIs such as the OpenGL and the Direct3D to program GPU as a graphics device, the ...
Tópico(s): Parallel Computing and Optimization Techniques
2013 - Trans Tech Publications | Applied Mechanics and Materials
Hanseul Jun, Jeremy N. Bailenson, Henry Fuchs, Gordon Wetzstein,
... decoded pixels into three 8-bit single channel Direct3D textures, each of them belonging to a color ... were decompressed into a 16-bit single channel Direct3D texture.With the YUV textures and the depth ...
Tópico(s): Robotics and Sensor-Based Localization
2018 - The MIT Press | PRESENCE Virtual and Augmented Reality
Xiaoqing Xu, Qiong‐Hua Wang, Jun Liu, Jun Gu, Lei Li,
... autostereoscopic displays. The proposed method is implemented with Direct3D Application Programming Interface (API) library. Masks used to ...
Tópico(s): Visual perception and processing mechanisms
2012 - Elsevier BV | Optik
... level 3D graphics libraries such as OpenGL and Direct3D. From the 3D graphics library implementer’s point ...
Tópico(s): Medical Image Segmentation Techniques
2017 - Springer Science+Business Media | Lecture notes in electrical engineering
Joo-Young Do, Nakhoon Baek, Kwan‐Hee Yoo,
In this paper, we aimed to provide Direct3D graphics features on Linux-based systems, which are actively used for various portable game platforms and mobile phone devices. Direct3D is used as one of the most important ... systems. We present a prototype library to provide Direct3D functionalities on Linux-based systems, using the OpenGL ... available. There are lots of needs to port Direct3D-based applications on these systems, and our Direct3D-on-OpenGL library would be a good starting point. Selecting a set of widely-used Direct3D data structures and functions, we implemented selected Direct3D ...
Tópico(s): Simulation and Modeling Applications
2011 - Springer Science+Business Media | Communications in computer and information science
... features and their API function calls provided by Direct3D, the most actively used API for computer game- ... this kind of emulation library to convert the Direct3D-based game applications and user interfaces on these ... its feasibility through successfully executing a set of Direct3D demonstration programs including a real-world game character ...
Tópico(s): 3D Shape Modeling and Analysis
2011 - Korea Contents Associaition | The Journal of the Korea Contents Association
... 이를 목적으로 특별히 개발된 API를 사용해야 한다. OpenGL, Direct3D 등의 레가시 3D API 기반의 원격 렌더링 기술을 ... 게임을 표현할 수 있다. 본 논문은 기 구현된 Direct3D 기반 원격 렌더링 시스템을 확장하여 원격 분할 렌더링 시스템을 구현한다. 이러한 원격 렌더링 시스템을 샘플 Direct3D 어플리케이션에 적용하여 몇가지 실험을 실시함으로써 기술적 실현 가능성을 ...
Tópico(s): Computer Graphics and Visualization Techniques
2018 - | Journal of Korea Game Society
... kind of radar system. The radar display and Direct3D are described, and on basis of which, a ... PPI) display with brightness based on VC++ and Direct3D are presented. This method is simple and easy ...
Tópico(s): Simulation and Modeling Applications
2009 - East China Computer Technology Research Institute | Jisuanji gongcheng
Chanyong Park, Sung-Hee Park, Soo-Jun Park, Jung Tak Park, Chi-Jung Hwang,
... Recent high-performance 3D graphics hardware support Microsoft Direct3D graphics library more than OpenGL and have become ... is well-designed visualization system using the Microsoft Direct3D graphics library. It provides various visualization styles such ...
Tópico(s): Scientific Computing and Data Management
2008 - American Scientific Publishers | Journal of Nanoscience and Nanotechnology
... effect. Making use of the point-sprite of Direct3D by way of particle primitive to render fountain ... agility. First of all, 3D graphics function library Direct3D was introduced and the basic principles of particle ...
Tópico(s): Geological Modeling and Analysis
2008 - Science Press | Journal of Computer Applications
... present an implementation for the AES algorithm using Direct3D 10 certified GPUs. The graphics API Direct3D 10 is the first version that allows the ...
Tópico(s): Error Correcting Code Techniques
2011 - | Journal of Mobile, Embedded and Distributed Systems