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Artigo Acesso aberto

Bart Pieters, Dieter Van Rijsselbergen, Wesley De Neve, Rik Van de Walle,

... a 3-D graphics API such as Microsoft Direct3D or OpenGL, using programmable shaders as generic processing ... entirely on the GPU. To steer the GPU, Direct3D combined with programmable pixel and vertex shaders is ... high-definition video (1080p) was achieved with our Direct3D and CUDA-based H.264/AVC renderers.

Tópico(s): Image and Video Quality Assessment

2007 - SPIE | Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE

Artigo Acesso aberto Revisado por pares

Sasan Tavakkol, Patrick Lynett,

... and visualization are performed on the GPU using Direct3D libraries, which enables the software to run faster ... The solver is parallelized using shader programming with Direct3D libraries. Visualization is also performed with the same ...

Tópico(s): Tropical and Extratropical Cyclones Research

2017 - Elsevier BV | Computer Physics Communications

Artigo Acesso aberto Revisado por pares

Ye Jin, Chen Yan, Jianing Qu,

... of indoor soft decoration based on OpenGL and Direct3D. The system uses 3DMAX software to establish the ... enrichment, the indoor model is transmitted to the Direct3D rendering engine module transformation unit to implement the ...

Tópico(s): Applied Advanced Technologies

2022 - IOS Press | Mobile Information Systems

Artigo Revisado por pares

Jian Gao, Qi Zhou, Ting Meng,

... converts DEM data to 3D terrain by using Direct3D technology, then, creates landslide on the 3D terrain , ... The landslide is abstracted to particle swarm of Direct3D in this simulation, each particle movements in the ...

Tópico(s): Simulation and Modeling Applications

2014 - Trans Tech Publications | Applied Mechanics and Materials

Artigo Revisado por pares

Charles Loop, Scott Schaefer, Tianyun Ni, Ignacio Castaño,

... implementations of our scheme designed to run on Direct3D 11 class hardware equipped with a tessellator unit.

Tópico(s): 3D Shape Modeling and Analysis

2009 - Association for Computing Machinery | ACM Transactions on Graphics

Artigo Revisado por pares

Jeremy Sugerman, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, Pat Hanrahan,

... evaluate it by implementing three pipelines, that is, Direct3D, a ray tracer, and a hybridization of the ...

Tópico(s): Advanced Vision and Imaging

2009 - Association for Computing Machinery | ACM Transactions on Graphics

Artigo Revisado por pares
7. Cg

William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard,

... of the major 3D graphics APIs: OpenGL and Direct3D. This paper identifies many of the choices that ...

Tópico(s): 3D Shape Modeling and Analysis

2003 - Association for Computing Machinery | ACM Transactions on Graphics

Artigo Revisado por pares

J. Brown, David W. Capson,

... particle- and pixel-level parallelism. Nvidia CUDA and Direct3D are employed to harness the massively parallel computational ...

Tópico(s): Image Enhancement Techniques

2011 - Institute of Electrical and Electronics Engineers | IEEE Transactions on Visualization and Computer Graphics

Capítulo de livro Revisado por pares

Vitoantonio Bevilacqua, Giuseppe Mastronardi, Mario Marinelli,

... three-dimensional model of the segmented region using Direct3D.

Tópico(s): Industrial Vision Systems and Defect Detection

2006 - Springer Science+Business Media | Lecture notes in computer science

Artigo Revisado por pares

Joachim Georgii, Rüdiger Westermann,

... vertex. This makes the method amenable to upcoming Direct3D 10 graphics hardware which allows to create geometry ...

Tópico(s): Computational Geometry and Mesh Generation

2006 - Institute of Electrical and Electronics Engineers | IEEE Transactions on Visualization and Computer Graphics

Artigo Revisado por pares

David Blythe,

We present a system architecture for the 4 th generation of PC-class programmable graphics processing units (GPUs). The new pipeline features significant additions and changes to the prior generation pipeline including a new programmable stage capable of generating additional primitives and streaming primitive data to memory, an expanded, common feature set for all of the programmable stages, generalizations to vertex and image memory resources, and new storage formats. We also describe structural ...

Tópico(s): Advanced Vision and Imaging

2006 - Association for Computing Machinery | ACM Transactions on Graphics

Artigo

Werner Hartmann, Jürgen Zauner, Michael Haller, T. Luckeneder, Wolfram Woess,

... used 3D graphic libraries like OpenGL or DirectX/Direct3d contain functions for these tasks. The "Shadow Catcher" ...

Tópico(s): 3D Surveying and Cultural Heritage

2004 - Institution of Engineering and Technology | IEE Review

Artigo Acesso aberto Revisado por pares

Carlos Cajal, Jorge Santolaria, D. Samper,

... scanning strategy can be simulated in a virtual Direct3D environment.This simulation provides a re-creation of ...

Tópico(s): Remote Sensing and LiDAR Applications

2015 - | International Journal of Simulation Modelling

Artigo Revisado por pares

Jinao Zhang, Jeremy Hills, Yongmin Zhong, Bijan Shirinzadeh, Julian A. Smith, Chengfan Gu,

... the High-Level Shader Language of the Microsoft Direct3D 11. Simulations and comparison analyses are conducted, demonstrating ...

Tópico(s): Gas Dynamics and Kinetic Theory

2018 - World Scientific | Journal of Mechanics in Medicine and Biology

Artigo Acesso aberto Revisado por pares

Sai Praveen Bangaru, Lifan Wu, Tzu-Mao Li, Jacob Munkberg, Gilbert Bernstein, Jonathan Ragan‐Kelley, Frédo Durand, Aaron Lefohn, Yong He,

... new shading language allows us to transform a Direct3D-based path tracer to be fully differentiable with ...

Tópico(s): Video Analysis and Summarization

2023 - Association for Computing Machinery | ACM Transactions on Graphics

Artigo Revisado por pares

Chandrajit Bajaj, Insung Ihm, Sanghun Park,

... time 3D graphics APIs such as OpenGL and Direct3D.

Tópico(s): Advanced Image and Video Retrieval Techniques

2000 - Elsevier BV | Graphical Models

Artigo Acesso aberto Revisado por pares

Jiří Šťastný, David Procházka, Tomáš Koubek, Jaromír Landa,

... the graphical objects (e. g. in OpenGL and Direct3D).

Tópico(s): Augmented Reality Applications

2014 - Mendel University Press | Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis

Capítulo de livro Revisado por pares

Zhen Liu, Jiaoying Shi, Haoyu Peng, Hua Xiong,

The current trend in hardware for parallel rendering is to use clusters instead of high-end super computer. We describe a novel parallel rendering system that allows application to render to a large-scale display. Our system, called D3DPR, uses a cluster of PCs with high-performance graphics accelerators to drive an array of projectors. D3DPR consists of two types of logical nodes, Geometry Distributing Node and Geometry Rendering Node. It allows existing Direct3D9 application to run on our parallel ...

Tópico(s): Parallel Computing and Optimization Techniques

2005 - Springer Science+Business Media | Lecture notes in computer science

Artigo

Jan‐Diederik van Wees, Gerard Kok,

... three‐dimensional graphics languages (for example, OpenGL and Direct3D). These developments allow rapid and effective development of ...

Tópico(s): Computational Geometry and Mesh Generation

1997 - Wiley | Eos

Artigo Revisado por pares

Hee Seung Jo, Myung Ho Lee, Donghoon Choi,

... traditional APIs such as the OpenGL and the Direct3D to program GPU as a graphics device, the ...

Tópico(s): Parallel Computing and Optimization Techniques

2013 - Trans Tech Publications | Applied Mechanics and Materials

Artigo Revisado por pares

Hanseul Jun, Jeremy N. Bailenson, Henry Fuchs, Gordon Wetzstein,

... decoded pixels into three 8-bit single channel Direct3D textures, each of them belonging to a color ... were decompressed into a 16-bit single channel Direct3D texture.With the YUV textures and the depth ...

Tópico(s): Robotics and Sensor-Based Localization

2018 - The MIT Press | PRESENCE Virtual and Augmented Reality

Artigo Revisado por pares

Xiaoqing Xu, Qiong‐Hua Wang, Jun Liu, Jun Gu, Lei Li,

... autostereoscopic displays. The proposed method is implemented with Direct3D Application Programming Interface (API) library. Masks used to ...

Tópico(s): Visual perception and processing mechanisms

2012 - Elsevier BV | Optik

Capítulo de livro Revisado por pares

Nakhoon Baek,

... level 3D graphics libraries such as OpenGL and Direct3D. From the 3D graphics library implementer’s point ...

Tópico(s): Medical Image Segmentation Techniques

2017 - Springer Science+Business Media | Lecture notes in electrical engineering

Capítulo de livro Revisado por pares

Joo-Young Do, Nakhoon Baek, Kwan‐Hee Yoo,

In this paper, we aimed to provide Direct3D graphics features on Linux-based systems, which are actively used for various portable game platforms and mobile phone devices. Direct3D is used as one of the most important ... systems. We present a prototype library to provide Direct3D functionalities on Linux-based systems, using the OpenGL ... available. There are lots of needs to port Direct3D-based applications on these systems, and our Direct3D-on-OpenGL library would be a good starting point. Selecting a set of widely-used Direct3D data structures and functions, we implemented selected Direct3D ...

Tópico(s): Simulation and Modeling Applications

2011 - Springer Science+Business Media | Communications in computer and information science

Artigo Acesso aberto

Joo-Young Do, Nakhoon Baek,

... features and their API function calls provided by Direct3D, the most actively used API for computer game- ... this kind of emulation library to convert the Direct3D-based game applications and user interfaces on these ... its feasibility through successfully executing a set of Direct3D demonstration programs including a real-world game character ...

Tópico(s): 3D Shape Modeling and Analysis

2011 - Korea Contents Associaition | The Journal of the Korea Contents Association

Artigo Revisado por pares

Choong-Gyoo Lim,

... 이를 목적으로 특별히 개발된 API를 사용해야 한다. OpenGL, Direct3D 등의 레가시 3D API 기반의 원격 렌더링 기술을 ... 게임을 표현할 수 있다. 본 논문은 기 구현된 Direct3D 기반 원격 렌더링 시스템을 확장하여 원격 분할 렌더링 시스템을 구현한다. 이러한 원격 렌더링 시스템을 샘플 Direct3D 어플리케이션에 적용하여 몇가지 실험을 실시함으로써 기술적 실현 가능성을 ...

Tópico(s): Computer Graphics and Visualization Techniques

2018 - | Journal of Korea Game Society

Artigo Revisado por pares

Jian Zheng,

... kind of radar system. The radar display and Direct3D are described, and on basis of which, a ... PPI) display with brightness based on VC++ and Direct3D are presented. This method is simple and easy ...

Tópico(s): Simulation and Modeling Applications

2009 - East China Computer Technology Research Institute | Jisuanji gongcheng

Artigo

Chanyong Park, Sung-Hee Park, Soo-Jun Park, Jung Tak Park, Chi-Jung Hwang,

... Recent high-performance 3D graphics hardware support Microsoft Direct3D graphics library more than OpenGL and have become ... is well-designed visualization system using the Microsoft Direct3D graphics library. It provides various visualization styles such ...

Tópico(s): Scientific Computing and Data Management

2008 - American Scientific Publishers | Journal of Nanoscience and Nanotechnology

Artigo

Zhao Hong-ling,

... effect. Making use of the point-sprite of Direct3D by way of particle primitive to render fountain ... agility. First of all, 3D graphics function library Direct3D was introduced and the basic principles of particle ...

Tópico(s): Geological Modeling and Analysis

2008 - Science Press | Journal of Computer Applications

Artigo

Adrian Marius Chiuta,

... present an implementation for the AES algorithm using Direct3D 10 certified GPUs. The graphics API Direct3D 10 is the first version that allows the ...

Tópico(s): Error Correcting Code Techniques

2011 - | Journal of Mobile, Embedded and Distributed Systems