Anne Mette Thorhauge, Rune Kristian Lundedal Nielsen,
... comparative analysis of Counter-Strike: Global Offensive and Fortnite: Battle Royale as well as the two platforms on which ...
Tópico(s): FinTech, Crowdfunding, Digital Finance
2021 - SAGE Publishing | Journal of Consumer Culture
Marcus Carter, Kyle Moore, Jane Mavoa, Heather A. Horst, luke gaspard,
Fortnite is a massively multiplayer online “battle royale” game that rapidly grew in 2018 to become one of the most popular digital games in ...
Tópico(s): Impact of Technology on Adolescents
2020 - SAGE Publishing | Games and Culture
Beate Wold Hygen, Christian Wendelborg, Bård Erlend Solstad, Frode Stenseng, Mari Bore Øverland, Věra Skalická,
... disability. Methods Regular players of the popular game Fortnite Battle Royale (FBR; N = 278, 48.5% women, Mage = 32. ...
Tópico(s): Psychological and Temporal Perspectives Research
2024 - Frontiers Media | Frontiers in Medical Technology
... mis en marché et commercialisé le jeu vidéo Fortnite Battle Royale . Les demandeurs allèguent que ce jeu populaire et ...
Tópico(s): Copyright and Intellectual Property
2023 - University of Ottawa | Revue générale de droit
Tópico(s): Educational Games and Gamification
2020 - | The Journal of the Korean Institute of Information and Communication Engineering
... with some friends. Though I had not played Fortnite before, I had played a few hours of other battle royale shooter games. I found the actual game play of Fortnite to be fun and not too complicated. The cartoony graphics make it clear that the premise of everyone killing each other is make believe. To me, if felt more like a nerf gun battle than actual warfare, which is probably a good ...
Tópico(s): Health and Medical Research Impacts
2023 - Elsevier BV | Journal of the American Academy of Child & Adolescent Psychiatry
Benjamin Burroughs, Malcolm Slaney,
This article explores how the Battle Royale (BR) format in video games positions game users within unique articulations of play, where fully formed narratives in each game conjoin players and brands within the BR format. This game mechanic has allowed game developers to tell customized and interactive stories while also enabling companies to forge branded experiences within these games. Fortnite, Apex Legends and Call of Duty: Warzone are three of the most popular BR titles analysed through an autoethnographic approach in ...
Tópico(s): Gambling Behavior and Treatments
2024 - Intellect | Journal of Gaming & Virtual Worlds