... for its difficulty, the game series created by FromSoftware, Inc. presents players with an alienated world of ...
Tópico(s): Latin American Literature Studies
2015 - Taylor & Francis | Settler Colonial Studies
... fans of the PlayStation 4 video game Bloodborne (FromSoftware, 2015), focusing on the ways in which fans ...
Tópico(s): Sexuality, Behavior, and Technology
2017 - Organization for Transformative Works | Transformative Works and Cultures
... Forgotten City (Modern Storyteller, 2021), and Elden Ring (FromSoftware, 2022)—capture these concepts by implementing a variety ...
Tópico(s): Artificial Intelligence in Games
2022 - University of Tromsø – The Arctic University of Norway | Eludamos Journal for Computer Game Culture
FromSoftware’s Souls series comprises five separate fictional worlds, and yet is considered a series with a ‘ ... and in research, to the distinctive character of FromSoftware’s worldbuilding and storytelling. I argue that a ...
Tópico(s): Artificial Intelligence in Games
2024 - | Transactions of the Digital Games Research Association
The article Open World and Dispersed Narrative in FromSoftware’s “Elden Ring” tackles a number of design ...
Tópico(s): Comics and Graphic Narratives
2023 - Adam Mickiewicz University in Poznań | Images The International Journal of European Film Performing Arts and Audiovisual Communication
... fans of the PlayStation 4 video game Bloodborne (FromSoftware, 2015), focusing on the ways in which fans ...
Tópico(s): Sexuality, Behavior, and Technology
2017 - Organization for Transformative Works | Transformative Works and Cultures
... so-called Soulslike games which are influenced by FromSoftware’s Souls series. To understand this phenomenon, the ...
Tópico(s): Cinema and Media Studies
2024 - Springer Science+Business Media | Multimedia Tools and Applications
Dark Souls, FromSoftware's 2011 action-RPG, has become synonymous with extreme difficulty. The game's success and influence despite its ...
Tópico(s): Gender, Feminism, and Media
2023 - SAGE Publishing | Games and Culture
Successful employment of semantic web services depends on the availability of high quality ontologies to describe the domains of these services. As always, building such ontologies is difficult and costly, thus hampering web service deployment. Our hypothesis is that since the functionality offered by a web service is reflected by the underlying software, domain ontologies could be built by analyzing the documentation of that software. We verify this hypothesis in the domain of RDF ontology storage ...
Tópico(s): Business Process Modeling and Analysis
2004 - Springer Science+Business Media | Lecture notes in computer science