... was all about creation. The storylines of LittleBigPlanet, LittleBigPlanet 2, and LittleBigPlanet 3 revolve around taking in ideas and creating ...
Tópico(s): Child Development and Digital Technology
2021 - | Jeunesse Young People Texts Cultures
Computer games can be described as assemblages which, to use a term borrowed from Science and Technology Studies, provide different scripts, setting the scene for user practices. Scripts include the game world’s possibilities, restrictions, and the degree of freedom provided tothe player. Lately, a new genre of games challenges these specifics. Socalled editor games, like Minecraft or LittleBigPlanet, which entered the market with sweeping success, are not games in the traditional sense (in which ...
Tópico(s): Innovative Human-Technology Interaction
2016 - | Transactions of the Digital Games Research Association
In promotional literature advertising Media Molecule's LittleBIGplanet (Media Molecule 2008) we are told that imagination becomes reality, that if you can think of it, you can create it; if you can create it, you can share it; if you can share it, you can play it (Media Molecule 2009). We are told that by purchasing the game we will gain access to the tools required to create and share our own imaginative game content. This is an example of how Game 3.0 releases, such as LittleBIGplanet , commercialize ...
Tópico(s): Gender, Feminism, and Media
2010 - Intellect | Journal of Gaming & Virtual Worlds