Oiligarchy (Pedercini (Molleindustria), 2008) and Phone Story (Pedercini (Molleindustria) & Yes Lab, 2011) are two apparently simple games that integrate game-based ...
Tópico(s): Management and Organizational Studies
2013 - IGI Global | International Journal of Gaming and Computer-Mediated Simulations
... in much detail. This paper discusses how three Molleindustria games use potentially controversial mechanics and messages for ...
Tópico(s): Media Influence and Health
2018 - Springer Science+Business Media | Lecture notes in computer science
... Corporation’s puzzle game Little Inferno (2012) and Molleindustria’s political mobile game Phone Story (2011) address ... juego político para móvil Phone Story (2011) de Molleindustria abordan su propia participación en el daño ecológico ...
Tópico(s): Gender, Feminism, and Media
2017 - European Association for the Study of Literature, Culture and the Environment; Universidad de Alcalá de Henares | Ecozon European Journal of Literature Culture and Environment
... Abu Saif, the experimental video game Unmanned by Molleindustria, and the short film 5,000 Feet Is ...
Tópico(s): Geographies of human-animal interactions
2018 - Routledge | Journal of War and Culture Studies
... procedural rhetoric,” which he exemplifies with games like Molleindustria’s McDonald’s Videogame, a title that can ...
Tópico(s): Artificial Intelligence in Games
2011 - IGI Global | International Journal of Gaming and Computer-Mediated Simulations
Paolo Pedercini, better known through his Molleindustria alter-ego, is a game designer specializing in social critique through apparently simple casual video games - uniting digital storytelling, game-based mechanics ...
Tópico(s): Digital Storytelling and Education
2013 - Springer Science+Business Media | Lecture notes in computer science
Víctor Navarro-Remesal, Beatriz Pérez Zapata,
... electronic waste in a precarious environment. Phone Story (Molleindustria, 2011) simulates the journey and process of production ...
Tópico(s): Gender, Feminism, and Media
2018 - Open Library of Humanities | Open Library of Humanities
... Every Day the Same Dream' (EDSD), a La Molleindustria casual game tackling the issues of daily routine ...
Tópico(s): Flow Experience in Various Fields
2015 - University of Bucharest | Journal of Comparative Research in Antropology & Sociology
Aphra Kerr, Jennifer R. Whitson, Alison Harvey, Tamara Shepherd, Casey O’Donnell,
... Toward independence – Indiecade 2012. Retrieved from http://www.molleindustria.org/blog/toward-independence-indiecade-2012-microtalk/. Ruffino, ...
Tópico(s): Open Source Software Innovations
2013 - | AoIR Selected Papers of Internet Research
N. C. PEREIRA, Márcio Roberto do Prado,
... à análise da ironia no videogame Orgasm simulator (Molleindustria, 2003). Conclui-se que a ironia é construída ...
Tópico(s): Linguistics and Discourse Analysis
2024 - | Revista ECO-Pós

N. C. PEREIRA, Alexandre Villibor Flory,
... Pedercini, ativista digital responsável pela criação da desenvolvedora Molleindustria, são criticamente analisadas a partir de um diálogo ...
Tópico(s): Arts and Performance Studies
2023 - | Revista Letra Magna
... particular attention, but small, independent games such as Molleindustria's Unmanned are also discussed. Although this is ...
Tópico(s): Digital Games and Media
2018 - Canadian Comparative Literature Association | Canadian review of comparative literature
... de Jane McGonigal (G4C) et Tuboflex de La Molleindustria (artgame). Dans une perspective sociocritique (Cros, 2003) l’ ...
Tópico(s): Gambling Behavior and Treatments
2017 - | Interfaces numériques