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Artigo Revisado por pares

Gabriele Ferri,

Oiligarchy (Pedercini (Molleindustria), 2008) and Phone Story (Pedercini (Molleindustria) & Yes Lab, 2011) are two apparently simple games that integrate game-based ...

Tópico(s): Management and Organizational Studies

2013 - IGI Global | International Journal of Gaming and Computer-Mediated Simulations

Capítulo de livro Revisado por pares

Katja Rogers, Michael Weber,

... in much detail. This paper discusses how three Molleindustria games use potentially controversial mechanics and messages for ...

Tópico(s): Media Influence and Health

2018 - Springer Science+Business Media | Lecture notes in computer science

Artigo Acesso aberto

Josef Nguyen,

... Corporation’s puzzle game Little Inferno (2012) and Molleindustria’s political mobile game Phone Story (2011) address ... juego político para móvil Phone Story (2011) de Molleindustria abordan su propia participación en el daño ecológico ...

Tópico(s): Gender, Feminism, and Media

2017 - European Association for the Study of Literature, Culture and the Environment; Universidad de Alcalá de Henares | Ecozon European Journal of Literature Culture and Environment

Artigo Acesso aberto Revisado por pares

Tobi Smethurst, Stef Craps,

... Abu Saif, the experimental video game Unmanned by Molleindustria, and the short film 5,000 Feet Is ...

Tópico(s): Geographies of human-animal interactions

2018 - Routledge | Journal of War and Culture Studies

Artigo Revisado por pares

Michael A. Evans,

... procedural rhetoric,” which he exemplifies with games like Molleindustria’s McDonald’s Videogame, a title that can ...

Tópico(s): Artificial Intelligence in Games

2011 - IGI Global | International Journal of Gaming and Computer-Mediated Simulations

Capítulo de livro Revisado por pares

Gabriele Ferri,

Paolo Pedercini, better known through his Molleindustria alter-ego, is a game designer specializing in social critique through apparently simple casual video games - uniting digital storytelling, game-based mechanics ...

Tópico(s): Digital Storytelling and Education

2013 - Springer Science+Business Media | Lecture notes in computer science

Artigo Acesso aberto Revisado por pares

Víctor Navarro-Remesal, Beatriz Pérez Zapata,

... electronic waste in a precarious environment. Phone Story (Molleindustria, 2011) simulates the journey and process of production ...

Tópico(s): Gender, Feminism, and Media

2018 - Open Library of Humanities | Open Library of Humanities

Artigo Revisado por pares

Alina Petra Marinescu-Nenciu,

... Every Day the Same Dream' (EDSD), a La Molleindustria casual game tackling the issues of daily routine ...

Tópico(s): Flow Experience in Various Fields

2015 - University of Bucharest | Journal of Comparative Research in Antropology & Sociology

Artigo

Aphra Kerr, Jennifer R. Whitson, Alison Harvey, Tamara Shepherd, Casey O’Donnell,

... Toward independence – Indiecade 2012. Retrieved from http://www.molleindustria.org/blog/toward-independence-indiecade-2012-microtalk/. Ruffino, ...

Tópico(s): Open Source Software Innovations

2013 - | AoIR Selected Papers of Internet Research

Artigo Acesso aberto

N. C. PEREIRA, Márcio Roberto do Prado,

... à análise da ironia no videogame Orgasm simulator (Molleindustria, 2003). Conclui-se que a ironia é construída ...

Tópico(s): Linguistics and Discourse Analysis

2024 - | Revista ECO-Pós

Artigo Acesso aberto Brasil Produção Nacional

N. C. PEREIRA, Alexandre Villibor Flory,

... Pedercini, ativista digital responsável pela criação da desenvolvedora Molleindustria, são criticamente analisadas a partir de um diálogo ...

Tópico(s): Arts and Performance Studies

2023 - | Revista Letra Magna

Artigo Revisado por pares

Jason Hawreliak,

... particular attention, but small, independent games such as Molleindustria's Unmanned are also discussed. Although this is ...

Tópico(s): Digital Games and Media

2018 - Canadian Comparative Literature Association | Canadian review of comparative literature

Artigo Acesso aberto Revisado por pares

Claire Siegel,

... de Jane McGonigal (G4C) et Tuboflex de La Molleindustria (artgame). Dans une perspective sociocritique (Cros, 2003) l’ ...

Tópico(s): Gambling Behavior and Treatments

2017 - | Interfaces numériques