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... believing Ford Alliance Bank Save Report from 'the Dungeon' Which polls, which pubs? Inside Politics Setback for ... Springfield House Volvo, Springfield House Amtico Introducing Pegasus Multi-User First Sight Schott Sun Alliance Insurance Group Strachan ...
1985 - Gale Group | Sunday Times HA GDA
... invented: USENET, Internet Relay Chat (IRC), Multi User Dungeon (MUD), Multi User Dungeon Object Orientated (MOO), etc. (cf.Reid 1994, see ...
Tópico(s): Digital Media and Visual Art
1999 - John Benjamins Publishing Company | Iconicity in language and literature
Alexander E. Voiskounsky, Olga V. Mitina, Anastasiya A. Avetisova,
Playing MUDs (Multi-User Dungeons, or Multi-User Dimensions), text-only online gaming environments, may initiate flow experience. Online survey research was administered within the population of Russian ...
Tópico(s): Educational Games and Gamification
2004 - PsychNology Journal | Psychnology
... en anglais. (MUD: multi-user domain, multi-user dungeon, oder multi-user dimension; eine (virtuelle) Umgebung, in der mehrere Menschen ( ...
Tópico(s): Child Development and Digital Technology
2000 - Routledge | Educational Media International
... used to summarize the history of virtual worlds: * Multi-User Dungeons (MUDs) * TinyMUDs * MOOs (Multi-User Dungeons Object Orientated) * MMORPGs * 3-D social virtual worlds. ...
Tópico(s): Digital Games and Media
2009 - American Library Association | Library Technology Reports
Anthony Faiola, Alexander E. Voiskounsky,
Playing MUDs (Multi-User Dimensions or Multi-User Dungeons, or Multi-User Domain), text-only online gaming environments, may initiate flow experience. Online survey research was administered within the sample population ...
Tópico(s): Impact of Technology on Adolescents
2007 - Springer Science+Business Media | Lecture notes in computer science
... mail checking</I> und <I><LI>addiction to multi-user dungeons.</OL></I> Zur Prävalenz der Internet»sucht« in ...
Tópico(s): Privacy, Security, and Data Protection
2002 - Hogrefe Verlag | SUCHT - Zeitschrift für Wissenschaft und Praxis / Journal of Addiction Research and Practice
... be differentiated in virtual communities, more precisely, MUDs (multi-user-dungeons). Both forms of attachment occurred. As expected, the ...
Tópico(s): Attachment and Relationship Dynamics
2003 - Hogrefe Verlag | Swiss Journal of Psychology
Marc Fetscherin, Christoph Lattemann, Guido Lang,
... really new and probably began with the first Multi-User Dungeon (MUD) in the late 1970s. The early text- ...
Tópico(s): Virtual Reality Applications and Impacts
2008 - | Journal of electronic commerce research
Danny Pannicke, Rüdiger Zarnekow,
... based role playing games. In 1979 the first multi-user dungeon (MUD) was programmed (Bartle 2003, p. 4 ff) ...
Tópico(s): Open Source Software Innovations
2008 - Springer Nature | Business & Information Systems Engineering
... the wider literature concerning immersive virtual worlds, webconferencing, multi-user dungeons (MUDs) and other text-based communication platforms. In ...
Tópico(s): Educational Games and Gamification
2010 - Taylor & Francis | Educational Research
... User-Domains (MUD, http://de.wikipedia.org/wiki/Multi_User_Dungeon). Sein Hauptziel besteht in der Analyse von mit ...
Tópico(s): Digital Communication and Language
2007 - Freie Universität Berlin | Forum qualitative Sozialforschung
... using computers for multiplayer gaming—the text-based Multi-User Dungeon (MUD)—and the current, highly visible and massively ...
Tópico(s): Educational Games and Gamification
2006 - SAGE Publishing | Games and Culture
... spamming, flaming, MUSHes (Multi-User-SharedHallucinations) and MUDs (Multi-User-Dungeons), usenet groups, and the Newt-vaunted electronic democracy. …
Tópico(s): Digital Games and Media
1996 - Wiley | The Journal of American Culture
... computers and communication lines. MUDs and MOOS (MUDs: Multi User Dungeons; MOOs: Object Oriented MUDs) are new social settings ...
Tópico(s): Privacy, Security, and Data Protection
1996 - Elsevier BV | Technological Forecasting and Social Change
S J Powers, Mike Hinds, Jason Morphett,
... for supporting a game genre known as graphical multi-user dungeons or dimensions, and shows how these requirements can ...
Tópico(s): Multimedia Communication and Technology
1998 - IOP Publishing | Distributed Systems Engineering
... of engineers to create environments from text-based multi-user dungeons (or MUDs) to three-dimensional tools like Google ...
Tópico(s): Virtual Reality Applications and Impacts
2008 - Taylor & Francis | Research-Technology Management
... the two, creating rudimentary, forum-like websites called Multi-user dungeons, where players from all over the world could ...
Tópico(s): Innovative Human-Technology Interaction
2015 - University of Bucharest | Journal of Comparative Research in Antropology & Sociology
... as virtual worlds have their historical roots in multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the extensive ...
Tópico(s): Digital Games and Media
2010 - SAGE Publishing | Journal of Information Technology
... as virtual worlds have their historical roots In multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the extensive ...
Tópico(s): Digital Games and Media
2010 - SAGE Publishing | Journal of Information Technology
... instance, the ICDE 95 online conference used MOOs (Multi-User Dimension/Dungeon Object Oriented) to provide participants real time interaction. ...
Tópico(s): Innovative Teaching and Learning Methods
1999 - 1105 Media | THE journal
... Diese Studie vergleicht Mitglieder eines Typs virtueller Gemeinschaften (multi-user-dungeons, MUDs) mit einer bezüglich soziodemografischer Charakteristika parallelisierten Stichprobe ...
Tópico(s): Social Capital and Networks
2002 - Hogrefe Verlag | Zeitschrift für Medienpsychologie
Anthony Faiola, A.E. Voiskounsky,
Playing MUDs (Multi-User Dimensions or Multi-User Dungeons, or Multi-User Domain), text-only online gaming environments, may initiate flow experience. Online survey research was administered within the sample population ...
Tópico(s): Educational Games and Gamification
2007 - Springer Science+Business Media | Lecture notes in computer science
Ivan Tomek, Alicia Díaz, Ronald Melster, António Rito Silva, Miguel Antunes, Vinny Cahill, Zièd Choukair, Alexandro Fernandez, Mads Haahr, Eric Jul, Atsushi Ohnishi, Luı́s Rodrigues, Erich R. Schmidt, Cristian Ţăpuş, Waldemar Wieczerzycki, Daniel M. Zimmerman,
... as Dungeons and Dragons, hence their acronym MUD (Multi-user Dungeons). When it became obvious that many MUD users ...
Tópico(s): Mobile Agent-Based Network Management
1999 - Springer Science+Business Media | Lecture notes in computer science
Magy Seif El‐Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Ford Morie, Leslie Bishko,
... early text-based social worlds, e.g. MUDS (multi-user dungeons) to 3D graphical interfaces with avatar control, such ...
Tópico(s): Digital Games and Media
2011 - Springer Science+Business Media | Lecture notes in computer science
... and collaborative virtual realities of text-based MUDs (Multi User Dungeons) in the 1980s has developed further into complex ...
Tópico(s): Online and Blended Learning
2013 - Springer Nature | Integrated series on information systems/Integrated series in information systems
... of establishing a graphical interface, Web-based MOO [Multi-User Dungeon, Object-Oriented], both to create a forum for ...
Tópico(s): Open Education and E-Learning
2001 - Taylor & Francis | Journal of Library Administration
Daniel Pittman, Kerstin S. Haring, Chris GauthierDickey,
This paper proposes the innovative use of Multi-User Dungeons (MUDs) as a testbed for exploring and refining Artificial Intelligence (AI) ethics in decision support systems. MUDs are interactive, text-based virtual environments ...
Tópico(s): Psychology of Moral and Emotional Judgment
2023 - | AHFE international
Christopher Thorpe, Jessica Hammer, Jean Camp, Jon Callas⋆, Mike Bond,
... early as the late 1970's in MUDs (Multi-User Dungeons), with the advent of dial-up bulletin board ...
Tópico(s): Business Strategy and Innovation
2007 - Springer Science+Business Media | Lecture notes in computer science
... not mired in wet earth, but actively exploring “Multi-User Dungeons.” These “fictional universes with a focus on role- ...
Tópico(s): Digital Communication and Language
2000 - Cambridge University Press | Applied Psycholinguistics