Andrew Robson, Bryan Hopkin, Jon Ashworth, Andrew Pierce, DJM, Richard Hobson, Ann Lyon, Ivo Tennant, Michael Evans Defence Editor, Philip Howard, Jennal Cox Fitness Editor, David Chater, James Bone, Rachel Campbell-Johnston, Dillwyn Miles, Nic Hopkins, Wynne Godley, Rosalind Renshaw, Shahdl al-Kashlf, Roland Watson Smith And Melissa Kite, Carl Mortished, Patrick Barkham, Jeremy Whittle, Geoff Brown, Joe Joseph, Ben Webster Transport Correspondent, Geoffrey Wilson, Anthony Browne, Jack Malvern, Ian Gilmour, Dominic Walsh, Debra Craine, Alan Lee Good Ground Guide, Jane Clifton, David Charter Chief Political Correspondent and Patrick Barkham, Tim Reid, Jeanette Winterson, Shyam Bhatla, Ruth Gledhill Religion Correspondent, Dalya Alberge Arts Correspondent, Paul Collins, Martin Barrow, Dan Sabbagh, Martin Rees, Stephen Farrell, Frank Kermode, Paul Hawkins, Jenny MacArthur, Simon Harding, Alice Lagnado, Rosalba O'Brien, Peter O. Miles, A. J. Colbert, David Charter and Alexander Frean, Sue Corbett, Patrick Wright, Barbara Stocking, Caroline Merrell Banking Correspondent, Roy Bond, Angela Jameson, Roger Scruton, John Goodbody and Russell Jenkins, Vanora Bennett, David Rowan, Richard Cork, Sarah Vine, Nick Thomas, Christopher Martin-Jenkins, Karen Homer, Simon de Bruxelles, Alexandra Frean Social Affairs Correspondent and Claire McDonald, Hannah Hennessy, David Powell Athletics Correspondent, Raymond Keene, Adam Sage, Lewis Smith, John Russell Taylor, Derek Mitchell, Adam Kirsch, Mike Hollingsworth, Martin Griffith, Bronwen Maddox, Russell Hotten, Stephenie Smith, Anthony Browne Environment Editor, John Dunn, Fenton Bresler, Ann Collins, Oliver August, Rowan Williams, Nick Hasell, Tom Baldwin and Philip Webster, Kevin Morris, Sheila Vince, John Allison, Jacqul Goddard, Nick Szczepanik, John Goodbody, Melissa Kite Political Correspondent, Giles Whittell, Philip Webster Political Editor, Christin Bell, John Carr and Daniel McGrory, Roland Watson and Greg Hurst Parliamentary Correspondent, George Caulkin, Alan Lee, Peter Riddell, Ben MacIntyre, Lea Paterson Economics Editor, David Charter Chief Political Correspondent, Michael Dynes, Simon Jenkins, Anne Ashworth Personal Finance Editor, Martin Waller, Michael Horsnell, Nigel Hawkes Health Editor, Denis Healey, Benedict Nightingale, Stephen Dalton, David Powell, Richard Morrison, Alice Miles, Adam Sherwin, Abigail Rayner, Paul Hannah, Alan Lee Racing Correspondent, Sally Patten, Jan Raath, Douglas Kennedy, Kit McMahon, Damian Barr,
... carphonewarehouse.… Top ten games Put to the test Neverwinter Nights, Pc version (Infogrammes) £39.99 Techno babble Hodder ...
2002 - Gale Group | TDA
... teacher educator learned from using the video game Neverwinter Nights with Drax, a high school student whose reading is like that of an elementary school student. Neverwinter Nights is a role-playing adventure game that requires ...
Tópico(s): Literacy, Media, and Education
2009 - SAGE Publishing | E-Learning and Digital Media
Pieter Spronck, Iris Balemans, Giel van Lankveld,
... behavior in a module that we designed for Neverwinter Nights (Lankveld et al. 2011a). In the present research, ...
Tópico(s): Artificial Intelligence in Games
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Maria Cutumisu, Duane Szafron, Michael Bowling, Richard S. Sutton,
... a scripting language used by BioWare Corp.’s Neverwinter Nights game, with the goal of improving the behaviours ...
Tópico(s): Evolutionary Algorithms and Applications
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Mark Nelson, Calvin Ashmore, Michael Mateas,
... on our experiences designing a game in the Neverwinter Nights engine, entitled The Guilty, in which we use ...
Tópico(s): Human Motion and Animation
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Michael Fuchs, Vanessa Erat, Stefan Rabitsch,
... Video Game Adventures: Empire in Fantastic Gameworlds From Neverwinter Nights (BioWare 2002) to The Elder Scrolls V: Skyrim ( ...
Tópico(s): Narrative Theory and Analysis
2018 - Wiley | The Journal of Popular Culture
Fabrizio Balducci, Costantino Grana,
... data coming from brain-computer interface and videogame "Neverwinter Nights 2": we propose an experimental methodology comparing results ...
Tópico(s): Mind wandering and attention
2017 - Springer Science+Business Media | Lecture notes in computer science
Bao Vo Luong, John Thangarajah, Fabio Zambetta,
... prototype of it for a scenario in the Neverwinter Nights (NWN) game. We describe the evaluation of our ...
Tópico(s): Reinforcement Learning in Robotics
2017 - Association for Computing Machinery | Computers in entertainment
Travis L. Ross, Andrew J. Weaver,
... examining antisocial griefing behavior in the multiplayer game Neverwinter Nights, where observational learning, revenge seeking, and expectation formation ...
Tópico(s): Digital Games and Media
2012 - Hogrefe Verlag | Journal of Media Psychology Theories Methods and Applications
AmirAli Sharifi, Richard Zhao, Duane Szafron,
... implemented our RL technique in BioWare Corp.’s Neverwinter Nights. Our experiments evaluate an NPC companion’s behaviors ...
Tópico(s): Digital Games and Media
2010 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Maria Cutumisu, Duane Szafron,
... we implemented this architecture in BioWare Corp.’s Neverwinter Nights game. To demonstrate the usability of this architecture ...
Tópico(s): Formal Methods in Verification
2009 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
... algorithm in BioWare Corp.’s role-playing game, Neverwinter Nights to evaluate its effectiveness in a real game. ...
Tópico(s): Digital Games and Media
2009 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Jill McClay, Margaret Mackey, Mike Carbonaro, Duane Szafron, Jonathan Schaeffer,
... digital stories, based on the game engine of Neverwinter Nights (Bioware). The authors consider the theoretical literature about ...
Tópico(s): Child Development and Digital Technology
2007 - SAGE Publishing | E-Learning and Digital Media
Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis,
... authors used this three-step process to construct Neverwinter Nights game stories, using a tool called ScriptEase. We ...
Tópico(s): Educational Games and Gamification
2007 - Elsevier BV | Science of Computer Programming
Carina Soledad González González, Francisco Javier Pérez Blanco,
... learning management system Moodle and BioWare's game Neverwinter Nights. First, the authors analyze the reasons and background ...
Tópico(s): Artificial Intelligence in Games
2007 - SAGE Publishing | Simulation & Gaming
Pieter Spronck, Marc Ponsen, I.G. Sprinkhuizen-Kuyper, Eric Postma,
... demonstrated by implementing the technique in the game Neverwinter Nights. We conclude that dynamic scripting can be successfully ...
Tópico(s): Digital Games and Media
2006 - Springer Science+Business Media | Machine Learning
Pieter Spronck, I.G. Sprinkhuizen-Kuyper, Eric Postma,
... for the state-of-the-art commercial game NEVERWINTER NIGHTS. The results indicate that dynamic scripting succeeds in ...
Tópico(s): Educational Games and Gamification
2004 - | IJIGS. International journal of intelligent games & simulation
... Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines. They ...
Tópico(s): Digital Games and Media
2004 - Emerald Publishing Limited | Education + Training
... Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines. They ...
Tópico(s): Digital Games and Media
2003 - Association for Computing Machinery | Computers in entertainment
Jeremy Ludwig, Arthur M. Farley,
... agent in a modern computer game, such as Neverwinter Nights. This reinforcement learning algorithm has previously been extended ...
Tópico(s): Digital Games and Media
2009 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher,
... tool, called ScriptEase, to generate scripting code for Neverwinter Nights adventures, without doing any manual scripting. The sub- ...
Tópico(s): Software Engineering and Design Patterns
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Sean Gouglas, Stéfan Sinclair, Olaf Ellefson, Scott Sharplin,
Computer role-playing games offer a unique opportunity to aid graduate-level analysis of hypermedia narratives. In this paper, we discuss the application of complex game authoring tools in HUCO-616: Multimedia in the Humanities, a graduate multimedia course in humanities computing (Huco) at the University of Alberta. Offered annually, this course is intended for students in the second year of their program. Much of the content for this article relates to experiences in the academic years 2003-05. ...
Tópico(s): Digital Humanities and Scholarship
2006 - | Innovate
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher,
... the Prelude module of the BioWare Corporation's Neverwinter Nights official campaign. We also demonstrate PC-interactive behaviors for a guard NPC in a custom Neverwinter Nights game module. With ScriptEase behavior patterns, game designers ...
Tópico(s): Software Engineering Research
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher,
... scripts from the side-quest outlines for the Neverwinter Nights game. A game designer can also adapt these ...
Tópico(s): Digital Games and Media
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Maria Cutumisu, Duane Szafron,
... demonstrate combat scenarios between two NPCs in the Neverwinter Nights (NWN) game in which an NPC uses a ...
Tópico(s): Evolutionary Algorithms and Applications
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Jonathan Schaeffer, Mike Carbonarro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron,
... implemented as a front end to BioWare's Neverwinter Nights game. We will describe our experiences using ScriptEase ...
Tópico(s): Model-Driven Software Engineering Techniques
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher,
... behaviors for a guard NPC in a custom Neverwinter Nights game module. With ScriptEase, game authors can use, ...
Tópico(s): Software Engineering Research
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh,
... that generates scripting code for a commercial game, Neverwinter Nights.
Tópico(s): Digital Games and Media
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane Szafron,
... translator is written. Currently there are translators for Neverwinter Nights and real Pinball games.
Tópico(s): Educational Games and Gamification
2011 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
... a highly successful commercial game from Bioware Corporation, Neverwinter Nights, into a teaching tool that not only captured ...
Tópico(s): Educational Games and Gamification
2008 - Consortium for Computing Sciences in Colleges | Journal of computing sciences in colleges