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Artigo

P. Dempsey,

Tópico(s): Augmented Reality Applications

2015 - Institution of Engineering and Technology | Engineering & Technology

Artigo Revisado por pares

Susan A. Yoon, Emma Anderson, Joyce Lin, Karen Elinich,

... perception of the real world (Kirkley & Kirkley, 2004; New Media Consortium, 2012). Everyday examples of AR include Google Effects in Hangouts, AR games for Nintendo 3DS, and Webcam Greeting cards from Hallmark. Over the ...

Tópico(s): Educational Games and Gamification

2017 - IEEE Computer Society | Educational Technology & Society

Artigo Revisado por pares

Chadwick A. Wingrave, Brian Williamson, Paul D. Varcholik, J. Binisha Rose, Andrew Miller, Emiko Charbonneau, Jared N. Bott, Joseph J. LaViola,

The Nintendo Wii Remote (Wiimote) has served as an input device in 3D user interfaces (3DUIs) but differs from the general-purpose input hardware typically found in research labs and commercial applications. Despite this, no one has systematically evaluated the device in terms of what it offers 3DUI designers. Experience with the Wiimote indicates that it's an imperfect harbinger of a new class of spatially convenient devices, classified in terms of spatial data, functionality, and commodity design. This tutorial ...

Tópico(s): Augmented Reality Applications

2009 - Institute of Electrical and Electronics Engineers | IEEE Computer Graphics and Applications

Artigo Revisado por pares

Kyle Moore,

Released in 2011, the Nintendo 3DS is the next generation of portal consoles from Japanese gaming company Nintendo. Following the success of the Nintendo DS (Dual Screen), the new console brings with it three-dimensional stereoscopic graphics and the new social software Streetpass. This article adopts a situated approach in ...

Tópico(s): Innovative Human-Technology Interaction

2016 - SAGE Publishing | Games and Culture

Artigo Acesso aberto

Grethe Mitchell, Andrew Clarke,

... games hardware (both the Microsoft Kinect sensor and Nintendo Wiimotes) to create a low-cost markerless motion tracking system that allows the recording, playback, visualisation and analysis of movement in 3D, using children's clapping games as an example. This fully-functional proof of concept provides researchers in the arts and humanities with a new and innovative way of visualising, analysing and archiving ...

Tópico(s): Video Analysis and Summarization

2011 - British Computer Society | Electronic workshops in computing

Artigo

Libin Zhang,

... ago, “Links to the Past: Old Exceptions to New Interest Deduction Limitations.” Much like how one can enjoy The Legend of Zelda: A Link Between Worlds on the Nintendo 3DS without having played its predecessor The Legend of ...

Tópico(s): Corporate Taxation and Avoidance

2021 - RELX Group (Netherlands) | SSRN Electronic Journal

Artigo

Aaron B. Rabinowitz,

... OF THOMAS JEFFERSON 47 (Paul Leicester Ford, ed., New York, G. P. Putnam’s Sons 1895). 2 Image Technical Servs., Inc. v. Eastman Kodak Co., 125 F.3d 1195, 1217 (9th Cir. 1997) [hereinafter Kodak II]. 3 See, e.g., Atari Games Corp. v. Nintendo of Am., Inc., 897 F.2d 1572, 1576 ( ...

Tópico(s): Copyright and Intellectual Property

2005 - | Richmond journal of law & technology

Artigo Acesso aberto

Lin Hsin Hsin,

... the ellipse method and the increasing emergence of new 3-D viewing systems without special glasses. Autostereoscopic LCD displays include the lenticular lens-based Alioscopy 3D LCD display screens since mid 1990s, Sharp Actius RD3D notebook, 2004, Hitachi mobile phone in 2009, and handheld gaming device Nintendo 3DS, 2010. To date, autostereoscopy has increasingly become ...

Tópico(s): Advanced Optical Imaging Technologies

2012 - British Computer Society | Electronic workshops in computing

Artigo Revisado por pares

Ross Cole,

... the feel of Mario Kart 64—an early 3D racing game made for the Nintendo 64 console and released in Japan in December ...

Tópico(s): Nostalgia and Consumer Behavior

2020 - | ASAP/journal

Artigo Acesso aberto Revisado por pares

Liam Gibbons,

... MIT P, 2022. Fuller, Mary, and Henry Jenkins. “Nintendo and New World Travel Writing: A Dialogue.” CyberSociety: Computer-Mediated ... 2016. Solnit, Rebecca. Wanderlust: A History of Walking. New York: Penguin, 2000. Super Mario Bros. Nintendo Entertainment System version. Nintendo R&D4, 1985. Torres Strait Virtual Reality. Windows PC version. Rhett Loban, 2018. Tropico. Windows PC version. PopTop Software, 2001. Virtual Songlines. Browser-based. Indijiverse, 2003 - present. Walking the Face of My Dead Grandfather. Windows PC version. Liam Gibbons, 2024. Wyeld, Theodor G., et al. “Doing Cultural Heritage Using the Torque Game Engine: Supporting Indigenous Storytelling in a 3D Virtual Environment.” International Journal of Architectural Computing 5. ...

2024 - Queensland University of Technology | M/C Journal

Artigo Acesso aberto Revisado por pares

Jeffrey L. Derevensky, Mark D. Griffiths,

... fact that some video games for the Wii, Nintendo, and PlayStation have casino-type games targeting children ...

Tópico(s): Sexuality, Behavior, and Technology

2019 - Mary Ann Liebert, Inc. | Gaming Law Review

Revisão Revisado por pares

Louise Mitchell, Jenny Ziviani, Stina Oftedal, Roslyn N. Boyd,

... mobility, improved following training with both Wii Sports (Nintendo EAD) and the Mitii program (Mitii Development A/ ...

Tópico(s): Family and Disability Support Research

2012 - Wiley | Developmental Medicine & Child Neurology

Artigo Acesso aberto Revisado por pares

Rikke Aarhus, Erik Grönvall, S. B. Larsen, S. Wollsen,

... Kung-Fu 2 and commercial products such as Nintendo Wii 3 or Microsoft Kinect 4 .Relying on ...

Tópico(s): Virtual Reality Applications and Impacts

2011 - International Society for Gerontechnology | Gerontechnology

Livro Revisado por pares

Astrid M. L. Kappers, Jan B. F. van Erp, Wouter M. Bergmann Tiest, F.C.T. van der Helm,

... for a 3D Menu.- Spherical MR-Brake with Nintendo Wii Sensors for Haptics.- FlexTorque: Exoskeleton Interface for ...

Tópico(s): Tactile and Sensory Interactions

2010 - Springer Science+Business Media | Lecture notes in computer science

Artigo

Mark Harris,

... TVs, just now hitting stores in Japan, and Nintendo's 3DS handheld games console, due for release ...

Tópico(s): Advanced Optical Imaging Technologies

2010 - Institute of Electrical and Electronics Engineers | IEEE Spectrum

Artigo Acesso aberto Revisado por pares

Tamás Vajk, Paul Coulton, Will Bamford, Reuben Edwards,

... console releases has been the launch of the Nintendo Wii. This is arguably due to its most ...

Tópico(s): Bluetooth and Wireless Communication Technologies

2007 - Hindawi Publishing Corporation | International Journal of Computer Games Technology

Artigo Revisado por pares

David K. Kahaner,

... have focused on games, where Sega Enterprises and Nintendo remain the market leaders. In addition to its ...

Tópico(s): Human Motion and Animation

1994 - Institute of Electrical and Electronics Engineers | IEEE Computer Graphics and Applications

Artigo Revisado por pares

Michael Haggerty,

... have focused on games, where Sega Enterprises and Nintendo remain the market leaders. In addition to its ...

Tópico(s):

1994 - Institute of Electrical and Electronics Engineers | IEEE Computer Graphics and Applications

Artigo Acesso aberto

Dime Vitanovski, Christian Schaller, Dieter Hahn, Volker Daum, Joachim Hornegger,

... means of two novel and advanced technologies, Wii Nintendo Controller and Philips 3D WoWvx display, we define ...

Tópico(s):

2009 - SPIE | Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE

Artigo Acesso aberto

Aditya Manish Tathod, Prof. Rohini Bhosale,

... games on various platforms like PC, XBOX, PlayStation, Nintendo Switch, Steam Deck, Android, iOS, etc. Today game ... it talks about the creativity in 2D and 3D model designing or rendering, animations, and sound designing ... to create an innovative gaming experience by including new technologies, encouraging or promoting the player's interaction, ...

Tópico(s): Augmented Reality Applications

2024 - Shivkrupa Publication's | International Journal of Advanced Research in Science Communication and Technology

Artigo Acesso aberto

Jennifer G. Sheridan,

... tracking for absolute, two-handed input using the Nintendo Wiimote as our baseline platform and a playground ...

Tópico(s): Video Analysis and Summarization

2011 - British Computer Society | Electronic workshops in computing

Artigo Acesso aberto Revisado por pares

John Banks,

... sellers. In the lead-up to this Christmas Nintendo shipped 5,000,000 units of the much- ... made its first appearance in 1987 on the Nintendo Entertainment System (NES) with The Legend of Zelda ( ... games arcades, on console systems such as the Nintendo 64, or on personal computers, the playing of ... of the 3D polygon graphics enabled by the Nintendo 64 platform this game is your basic rescue- ... lead tester' for 'Radical Rex', a SNES [Super Nintendo Entertainment System] platformer.... It got to the point ... Ocarina of Time on newsgroups (rec.games.video.nintendo) and fan WWW sites, for example Nintendojo. The ...

Tópico(s): Digital Games and Media

1998 - Queensland University of Technology | M/C Journal

Artigo Revisado por pares

Jackie Vandertuin,

... forces were collected at 100 Hz using a Nintendo Wii Balance Board that acted as a force ... a reliable, portable, and cost-effective system, the Nintendo Wii Balance Board may be used efficiently in ...

Tópico(s): Medical Practices and Rehabilitation

2016 - | Athletic Training & Sports Health Care

Artigo Acesso aberto Revisado por pares

David Gerhard,

... Wii remote, also called the Wiimote. Developed by Nintendo and its holding companies, the Wii remote was to be a defining feature of Nintendo’s 7th-generation video game console, in direct ...

Tópico(s): Physical Activity and Health

2013 - Queensland University of Technology | M/C Journal

Artigo Acesso aberto Revisado por pares

Alan R. Cohen,

... prefer the superior optics. I call the procedure, Nintendo Neurosurgery, because the image is projected through a ...

Tópico(s): Psychological and Educational Research Studies

2018 - Lippincott Williams & Wilkins | Neurosurgery

Capítulo de livro Acesso aberto Revisado por pares

Andreas Schaller, Tim Biedenkapp, Jens Keil, Dieter W. Fellner, Arjan Kuijper,

... low-cost customer devices, the controller of the Nintendo Wii (Wiimote) and current smartphones are considered in ...

Tópico(s): Virtual Reality Applications and Impacts

2015 - Springer Science+Business Media | Lecture notes in computer science

Artigo Brasil Produção Nacional Revisado por pares

Thomaz Nogueira Burke, F.R. França, Adir de Sá Neto, Lúcia Maria Sebastiana Verônica Costa Ramos, R.R. Caffaro, Amélia Pasqual Marques,

... sensors. Methods The System was developed using the Nintendo Wii videogame controller as a infrared sensor and ...

Tópico(s): Medical Imaging and Analysis

2013 - BMJ | Annals of the Rheumatic Diseases

Capítulo de livro Revisado por pares

William Sims Bainbridge,

... chapter concludes with demonstration studies of how a Nintendo 3DS portable game machine can be used to ...

Tópico(s): Mental Health Research Topics

2013 - Springer Nature | Human-computer interaction series

Artigo

Thorsten Schaaf, M. Lamontain, J. Hilpert, Freimut H. Schilling, Thomas Tolxdorff,

... devices, which are embedded in WII-mote controllers (Nintendo-Brand). In correlation to the tracked 3D positions ...

Tópico(s): Anesthesia and Pain Management

2010 - SPIE | Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE