Fanny Barnabé, Julie Delbouille,
... The Stanley Parable (Galactic Cafe, 2013) et INSIDE (Playdead, 2016).
Tópico(s): Educational Games and Gamification
2018 - UMR ESPACE et UMR LISST | Sciences du jeu
Jens Kjeldgaard‐Christiansen, Mathias Clasen,
... evolutionary approach through an in-depth analysis of Playdead’s puzzle-horror game Limbo .
Tópico(s): Media Influence and Health
2019 - Intellect | Journal of Gaming & Virtual Worlds
... que el avatar pierde su identidad, como Inside (Playdead, 2016). Recientemente, dos ejemplos han llevado esta avataridad ...
Tópico(s): Communication and COVID-19 Impact
2019 - University of Zaragoza | Tropelías/Tropelías
Tópico(s): Narrative Theory and Analysis
2015 - Edinburgh University Press | Gothic Studies
... can have many implications regarding player experience. INSIDE (Playdead in INSIDE. Released on Microsoft Windows, Playstation 4, ...
Tópico(s): Music and Audio Processing
2018 - Springer Science+Business Media | The Computer Games Journal
... Walking through Limbo’s German Expressionistic Nightmare. Limbo, Playdead (2010) Redmond, WA,USA/Copenhagen, Denmark: Microsoft Game Studios/Playdead, $9.99 (USD)
2013 - Intellect | Journal of Gaming & Virtual Worlds