Limpar
6 resultados

Acesso aberto

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Produção nacional

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Artigo Acesso aberto Revisado por pares

Fanny Barnabé, Julie Delbouille,

... The Stanley Parable (Galactic Cafe, 2013) et INSIDE (Playdead, 2016).

Tópico(s): Educational Games and Gamification

2018 - UMR ESPACE et UMR LISST | Sciences du jeu

Artigo Acesso aberto Revisado por pares

Jens Kjeldgaard‐Christiansen, Mathias Clasen,

... evolutionary approach through an in-depth analysis of Playdead’s puzzle-horror game Limbo .

Tópico(s): Media Influence and Health

2019 - Intellect | Journal of Gaming & Virtual Worlds

Artigo Acesso aberto Revisado por pares

Víctor Navarro-Remesal,

... que el avatar pierde su identidad, como Inside (Playdead, 2016). Recientemente, dos ejemplos han llevado esta avataridad ...

Tópico(s): Communication and COVID-19 Impact

2019 - University of Zaragoza | Tropelías/Tropelías

Artigo Revisado por pares

Graeme Pedlingham,

Tópico(s): Narrative Theory and Analysis

2015 - Edinburgh University Press | Gothic Studies

Artigo Acesso aberto Revisado por pares

Mathew Arnold,

... can have many implications regarding player experience. INSIDE (Playdead in INSIDE. Released on Microsoft Windows, Playstation 4, ...

Tópico(s): Music and Audio Processing

2018 - Springer Science+Business Media | The Computer Games Journal

Artigo Revisado por pares

Jacob Mertens,

... Walking through Limbo’s German Expressionistic Nightmare. Limbo, Playdead (2010) Redmond, WA,USA/Copenhagen, Denmark: Microsoft Game Studios/Playdead, $9.99 (USD)

2013 - Intellect | Journal of Gaming & Virtual Worlds