... in context of the under-researched phenomenon of ‘retrogaming’ or ‘old school gaming’. It is argued that a model for the study of retrogaming scenes is provided in Lena and Peterson’s ...
Tópico(s): Social Capital and Networks
2015 - SAGE Publishing | Cultural Sociology
Marçal Mora‐Cantallops, Eva Perea Muñoz, Roberto Santamaría, Salvador Sánchez‐Alonso,
... developed in video games in recent years is retrogaming. Retrogaming could be defined as a specific subculture of ...
Tópico(s): Digital Marketing and Social Media
2021 - Elsevier BV | Entertainment Computing
... article will argue that the current literature on retrogaming as a practice and the retrogamer as a ... Following the analysis, it will be argued that retrogaming might be an imprecise term to encompass the ...
Tópico(s): Cinema and Media Studies
2020 - SAGE Publishing | Games and Culture
Anthony J. Niesz, Norman N. Holland,
... Mutually Valuing Peer Groups in the 'Interactive Fiction' Retrogaming Scene, Cultural Sociology 10, no.22 (Sep 2015): ...
Tópico(s): Wikis in Education and Collaboration
1984 - University of Chicago Press | Critical Inquiry
... invest time in the play of older games (“retrogaming”) they donate labor and creative energy to the ...
Tópico(s): Digital Rights Management and Security
2009 - Queensland University of Technology | M/C Journal
... examples, including a typologization of historiographical computer games, retrogaming, and educational workshops on game classics.
Tópico(s): Artificial Intelligence in Games
2013 - Association for Computing Machinery | Journal on Computing and Cultural Heritage
... agenda, this research explores 15 entrepreneurial initiatives in retrogaming tribes. The paper aims to empirically document this ...
Tópico(s): Consumer Behavior in Brand Consumption and Identification
2018 - Elsevier BV | Journal of Business Research
Marion Haza-Pery, Antoine Barsi,
... l’éventail de ces pratiques, se trouve le rétrogaming. Cet article déploie les spécificités du rétrogaming, tant en termes de contenus que d’enjeux intergénérationnels et d’historicisation possible. Le rétrogaming permet de convoquer des souvenirs d’un parent, ... tante, ou d’un grand-parent joueur. Le rétrogaming en thérapie donne ainsi la possibilité de créer ...
Tópico(s): Education, sociology, and vocational training
2024 - UMR ESPACE et UMR LISST | Sciences du jeu
Kim Martínez, Natalia Martínez Pérez,
... Por último, se incide en el impacto del retrogaming, revelando a los emuladores como la mejor opción ...
Tópico(s): Digital Games and Media
2024 - University of Chile | Comunicación y Medios
Tópico(s): Libraries and Information Services
2020 - De Gruyter | Bibliotheksdienst
Long-forgotten games from the past are making a comeback for a generation of millennials under lockdown. Those in the age bracket of 30+ or older millennials, have rediscovered them to combat pandemic-related frustrations.
2020 - Institution of Engineering and Technology | Engineering & Technology
... chaînes proposant un partage de connaissances sur le retrogaming. Les formes audiovisuelles identifiées accordent une place considérable ...
Tópico(s): Cultural Insights and Digital Impacts
2019 - Université catholique de Louvain | Recherches en Communication
... alter Computersysteme und -spiele vorzustellen und einige, im Retrogaming wichtige, technische Grundkonzepte zu erläutern, unter deren Beachtung ...
Tópico(s): Digital Games and Media
2020 - De Gruyter | Bibliotheksdienst
... cultural heritage, map of museums, tourist trail, retrocomputing, retrogaming. Category of the paper: research paper.
Tópico(s): Cultural Heritage Management and Preservation
2024 - Silesian University of Technology | Scientific Papers of Silesian University of Technology Organization and Management Series
... pour des créations en marge : jeux d'auteur, retrogaming, art game et jeux indépendants.
Tópico(s): Digital Games and Media
2021 - Edition de la Maison des Sciences de l'Homme Paris Nord | Appareil
... from the 1978 arcade game Space Invaders. Turning retrogaming into a global artistic project through ever-evolving ...
Tópico(s): Nostalgia and Consumer Behavior
2022 - | Intermédialités Histoire et théorie des arts des lettres et des techniques