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Artigo Acesso aberto Revisado por pares

Khaled Alhasan, Khawla Alhasan, Sama’a Al Hashimi,

Roblox is widely recognized as one of the most popular metaverse games, boasting millions of users across ... of this paper is on the impact of Roblox on higher education, exploring how it can be ... by students and educators when attempting to integrate Roblox into curricula. Previous research has primarily focused on Roblox’s impact on elementary schools, leaving unexplored its ... gaps, and draw conclusions. The study reveals that Roblox can be an effective tool for higher education ... a challenging task for them. The potential of Roblox as a learning platform for higher education has ...

Tópico(s): Virtual Reality Applications and Impacts

2023 - kassel university press | International Journal of Emerging Technologies in Learning (iJET)

Artigo Acesso aberto Revisado por pares

Won Ho, Dae-Hyun Lee,

... facilitate the development of educational experiences in the Roblox metaverse, specifically focusing on the electrical machine course. ... creation of immersive and interactive learning environments within Roblox and to evaluate the efficacy of these experiences ... of various effects and interactions. Upon completing our Roblox-based educational experience, the resulting code will be ... that integrating chatGPT into the development process of Roblox-based electrical machine-learning experiences can lead to ...

Tópico(s): Virtual Reality Applications and Impacts

2023 - Insight Society | International Journal on Advanced Science Engineering and Information Technology

Revisão Acesso aberto Revisado por pares

Jining Han, Geping Liu, Yuxin Gao,

... the Metaverse has drawn much attention in education. Roblox, as an important platform in the Metaverse, attracts ... overview of the current research on learning in Roblox by exploring its benefits, challenges, and existing gaps. ... our questions. The research findings show that: (1) Roblox could be combined with social interactive learning or ... programming in STEM education; (2) the use of Roblox in learning has the advantages of attracting a ...

Tópico(s): Online Learning and Analytics

2023 - Multidisciplinary Digital Publishing Institute | Education Sciences

Artigo Acesso aberto Revisado por pares

Cécile Meier, José Luis Saorín Pérez, Alejandro Bonnet de León, Alberto Guerrero Cobos,

... in-teractive three-dimensional worlds. For this research, Roblox Studio has been used, a simple and intuitive ... capable of creating their own interactive worlds with Roblox.

Tópico(s): Augmented Reality Applications

2020 - kassel university press | International Journal of Emerging Technologies in Learning (iJET)

Artigo Acesso aberto Revisado por pares

Svend Hollensen, Philip Kotler, Marc Oliver Opresnik,

... The Metaverse concept is explained by the Nike–Roblox case study, where the authors explore the customer ... provided by the Nikeland project. Findings The Nike–Roblox case study is showing that virtual platforms, content ... to the Nikeland visitors (customers) in the Nike–Roblox alliance. The Metaverse is gaining popularity among the ...

Tópico(s): Virtual Reality Applications and Impacts

2022 - Emerald Publishing Limited | Journal of Business Strategy

Artigo Acesso aberto Revisado por pares

Dong‐Hyun Kang, Haram Choi, Sang-Hun Nam,

... effect of creating a virtual art museum using Roblox Studio, a metaverse platform, on the acquisition of ... to learn to create virtual spatial content using Roblox Studio and also visited an actual art museum. ...

Tópico(s): Diverse Topics in Contemporary Research

2022 - kassel university press | International Journal of Emerging Technologies in Learning (iJET)

Artigo Revisado por pares

Ilaria Mancuso, Antonio Messeni Petruzzelli, Umberto Panniello, Chiara Nespoli,

... innovating their BMs in metaverse setting (i.e., Roblox and Meta), the article provides and discusses a ...

Tópico(s): Innovation Diffusion and Forecasting

2023 - Institute of Electrical and Electronics Engineers | IEEE Transactions on Engineering Management

Artigo Revisado por pares

Yun Kyung Oh, J. B. Yi, Jong-Dae Kim,

... authors analyzed user reviews and rating data from Roblox, a representative modern metaverse platform. They applied BERTopic ...

Tópico(s): Media Influence and Health

2023 - Emerald Publishing Limited | Internet Research

Artigo Revisado por pares

Brenda K. Wiederhold,

... also for teens and children. For example, the Roblox game, a favorite among children aged 9–12 ... creating a theme park with a buddy on Roblox and building Legos with a classmate, or visiting ...

Tópico(s): Child and Adolescent Psychosocial and Emotional Development

2021 - Mary Ann Liebert, Inc. | Cyberpsychology Behavior and Social Networking

Editorial Revisado por pares

Brenda K. Wiederhold,

... since. Today, online games such as Fortnite and Roblox are continuing that trend. Especially among younger populations, ... the metaverse.6Prompted by the pandemic, videogame companies Roblox and Epic Games, which produces "Fortnite," have begun ...

Tópico(s): Digital Mental Health Interventions

2021 - Mary Ann Liebert, Inc. | Cyberpsychology Behavior and Social Networking

Artigo Acesso aberto

Gema Bonales Daimiel, Eva Citlali Martínez Estrella, Sheila Liberal Ormaechea,

... conocedoras de este dato, utilizan los videojuegos como Roblox para impactar en ellos. Objetivos: realizar una aproximación ... análisis de contenido -estudio de 4 marcas en Roblox- y una encuesta exploratoria (n=300). Resultados: los ...

Tópico(s): Media Influence and Health

2022 - University of La Laguna | Revista Latina de Comunicación Social

Artigo Acesso aberto

Haiwei Dong, Yang Liu,

... is considered 2021 mainly because the gaming company Roblox was listed on March 10, 2021. Different from the traditional games, in the Roblox metaverse, the game players can construct their own ...

Tópico(s): AI in Service Interactions

2022 - Institute of Electrical and Electronics Engineers | IEEE Consumer Electronics Magazine

Artigo Acesso aberto Revisado por pares

Lorena Hernández von Wobeser, Verónica Hernández, Farah Neyra, Julieta Carrillo,

... massively multiplayer online games such as Minecraft and Roblox has aroused the attention of teachers and educational ... paper is to provide preliminary classroom experience using Roblox in game-based learning activities through action research. ... school, and 2 colleges. The learning activities with Roblox were conducted during the 2020-2021 academic year ... pandemic that forced Mexican schools to go digital. Roblox was used to learn content (like dinosaurs, contagious ... qualitative data. Findings suggest that students enjoyed the Roblox learning activity as it allowed social interaction between ...

Tópico(s): Impact of Technology on Adolescents

2022 - | Revista Innova Educación

Artigo Acesso aberto

Jinyu Huang,

... background and, based on data analysis, takes the Roblox platform as an example. Through the research, it ... game screens, providing personalized game recommendations, expanding the Roblox platform ecosystem, and accelerating platform transformation is proposed, providing certain references for the future development of Roblox and other game industry companies.

Tópico(s): Virtual Reality Applications and Impacts

2023 - | Highlights in Business Economics and Management

Artigo Revisado por pares

Felix R. Raimondo, Alexandra T. Wolff, Alexander J. Hehr, Matthew A. Peel, Margaret Wong, Erin K. Chiou, Mustafa Demir, Nancy J. Cookea,

... the boundaries of Human-Robot Teams (HRTs) using Roblox. Virtual testbeds can simulate USAR task environments and ... interactions. After assessing alternative STE platforms, we discovered Roblox not only met our research capabilities but also ...

Tópico(s): AI-based Problem Solving and Planning

2022 - SAGE Publishing | Proceedings of the Human Factors and Ergonomics Society Annual Meeting

Artigo Revisado por pares

Hee Jin Hur, Eunsoo Baek,

... negatively impacts continuance intentions. The differences between platforms (Roblox and Zepeto) further explored the relationships of the ...

Tópico(s): Consumer Perception and Purchasing Behavior

2024 - Taylor & Francis | International Journal of Human-Computer Interaction

Artigo Acesso aberto

T. Silvana Sinar, Mohammad Andri Budiman, Rohani Ganie, Rusdi Noor Rosa,

... digital literacy and their perceptions of using the Roblox game as the learning media to improve their ... digital literacy and their good perceptions of using Roblox as the learning media in improving their English ...

Tópico(s): Digital Storytelling and Education

2023 - Sciedu Press | World Journal of English Language

Artigo Acesso aberto Revisado por pares

Matthias Kohl, Peter Ruckdeschel, Helmut Rieder,

... by means of our R packages ROptEst and RobLox.

Tópico(s): Statistical Methods and Bayesian Inference

2010 - Springer Science+Business Media | Statistical Methods & Applications

Artigo Acesso aberto

Alesia Zhuk,

... real-world case studies, including Horizon Worlds, Decentraland, Roblox, Sansar, and Rec Room. The examination reveals recurring ...

Tópico(s): Adversarial Robustness in Machine Learning

2024 - Springer Nature | AI and Ethics

Artigo Acesso aberto Revisado por pares

Ruchi Payal, Nitika Sharma, Yogesh K. Dwivedi,

... are the main adopters of metaverse. 'Nikeland' in Roblox (one of the successful early versions of metaverse) ...

Tópico(s): Consumer Behavior in Brand Consumption and Identification

2024 - Elsevier BV | Electronic Commerce Research and Applications

Artigo

Nitin Liladhar Rane, Saurabh Choudhary, Jayesh Rane,

... digital realms. Leveraging Metaverse platforms such as Decentraland, Roblox, and VRChat, businesses can create branded spaces, host ...

Tópico(s): Virtual Reality Applications and Impacts

2023 - RELX Group (Netherlands) | SSRN Electronic Journal

Artigo Acesso aberto

Bassant Eyada,

... of metaverse behaviors through virtual games such as Roblox, and other virtual reality technologies. This research aims ...

Tópico(s): Virtual Reality Applications and Impacts

2023 - Canadian Center of Science and Education | International Journal of Marketing Studies

Artigo Revisado por pares

Juran Kim, Joonheui Bae,

... asked whether the participants had experienced Metaverse, including Roblox and Zepeto, before participating in the survey. The ...

Tópico(s): Evolutionary Psychology and Human Behavior

2023 - Emerald Publishing Limited | Asia Pacific Journal of Marketing and Logistics

Artigo Acesso aberto Revisado por pares

Chaeeun Boo, Ayoung Suh,

... participants utilizing prominent metaverse platforms such as Zepeto, Roblox, and Ifland. In Study 2, we establish a ...

Tópico(s): Digital Marketing and Social Media

2023 - Elsevier BV | Computers in Human Behavior Reports

Artigo Acesso aberto Revisado por pares

John King, Dan Fitton, Brendan Cassidy,

... within video clips of gameplay from a popular Roblox game. Thematic analysis of the responses revealed six ...

Tópico(s): Creativity in Education and Neuroscience

2023 - Association for Computing Machinery | Proceedings of the ACM on Human-Computer Interaction

Artigo Acesso aberto Revisado por pares

JooHyun Lee, Tae Seon Lee, Su Young Yoo, Seung Woo Lee, Ji Hye Jang, Ye jin Choi, Yu Rang Park,

... training programme was delivered via the metaverse platforms (Roblox) and Zoom. Children in the intervention group completed ...

Tópico(s): Cerebral Palsy and Movement Disorders

2023 - Elsevier BV | EClinicalMedicine

Artigo Acesso aberto Revisado por pares

Emmie Hine,

... sense of reality. Proto-metaverse platforms such as Roblox and Minecraft face similar questions, but have not ...

Tópico(s): Hate Speech and Cyberbullying Detection

2023 - Springer Nature (Netherlands) | Philosophy & Technology

Artigo Revisado por pares

Weimin Toh, Fei Victor Lim,

... play on Let’s Play gaming videos with Roblox on YouTube. Our research method adopts a netnography ...

Tópico(s): Digital Games and Media

2021 - Taylor & Francis | Interactive Learning Environments

Artigo Acesso aberto Revisado por pares

Yao Du, Thomas Grace, Krithika Jagannath, Katie Salen,

... global pandemic, online multiplayer games like Minecraft and Roblox are well-positioned to amplify healthy communication/social ...

Tópico(s): Digital Games and Media

2021 - Multidisciplinary Digital Publishing Institute | Multimodal Technologies and Interaction

Artigo Acesso aberto Revisado por pares

Alessandro Aurigi,

... be encouraged. You may be accessing something like Roblox's virtual Gucci Garden [10] and dressing up ...

Tópico(s): Human Mobility and Location-Based Analysis

2022 - Institution of Engineering and Technology | IET Smart Cities