Jacky Shunjie Zhen, Ian Watson,
... in evolving micromanagement agents for the RTS game Starcraft: Brood War (SC:BW). The NeuroEvolution of Augmented Topologies (NEAT) ...
Tópico(s): Evolutionary Algorithms and Applications
2013 - Springer Science+Business Media | Lecture notes in computer science
... from data mining to find common patterns in StarCraft:Brood War replays at both the micro- and macro-level, ...
Tópico(s): Data Mining Algorithms and Applications
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Marius Stănescu, Michal Čertický,
... partial observations. Experiments, conducted during different phases of StarCraft: Brood War and Warcraft III: The Frozen Throne games, show ...
Tópico(s): Artificial Intelligence in Games
2014 - Institute of Electrical and Electronics Engineers | IEEE Transactions on Computational Intelligence and AI in Games
Firas Safadi, Raphaël Fonteneau, Damien Ernst,
... is illustrated using two video games, Raven and StarCraft: Brood War .
Tópico(s): Advanced Malware Detection Techniques
2015 - Hindawi Publishing Corporation | International Journal of Computer Games Technology
Weigui Zhou, Budhitama Subagdja, Ah‐Hwee Tan, Darren Wee-Sze Ong,
... in a real-time strategy game known as StarCraft: Brood War (SCBW).
Tópico(s): Guidance and Control Systems
2021 - Elsevier BV | Expert Systems with Applications
Dion Christensen, Henrik Ossipoff Hansen, Jorge Pablo Cordero Hernandez, Lasse Juul-Jensen, Kasper Kastaniegaard, Yifeng Zeng,
... We implement the algorithm in the testbed of StarCraft: Brood War and compare it with the built-in method ...
Tópico(s): Educational Games and Gamification
2011 - Springer Science+Business Media | Lecture notes in computer science
... computer games. The first one is strategy game StarCraft: Brood War, briefly reported here. Implementation used in our experiments ...
Tópico(s): Evolutionary Algorithms and Applications
2016 - Springer Science+Business Media | Lecture notes in computer science
Vincent J. Koeman, Harm Griffioen, Danny C. Plenge, Koen V. Hindriks,
... that provides full access for cognitive agents to StarCraft: Brood War.
Tópico(s): AI-based Problem Solving and Planning
2019 - Springer Science+Business Media | Lecture notes in computer science
Michail Tsikerdekis, Sean Barret, R. O. Hansen, Matthew A. Klein, Josh Orritt, Jason Whitmore,
... our model in a series of replays for Starcraft: Brood War and have yielded a higher accuracy than past ...
Tópico(s): Anomaly Detection Techniques and Applications
2020 - Institute of Electrical and Electronics Engineers | IEEE Access
... task of building the best performing bot for StarCraft: Brood War, which was released by Blizzard Entertainment in 1998. The goals of the competition are to provide a testbed for AI and to promote game AI research by exhibiting techniques in an immensely popular game. It includes participants from several universities, industry professionals, and StarCraft enthusiasts.
Tópico(s): Digital Games and Media
2010 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Teguh Budianto, Hyunwoo Oh, Takehito Utsuro,
... identifier. Then we implemented our findings into a StarCraft: Brood War (StarCraft I) agent to demonstrate the effectiveness of the ...
Tópico(s): Sports Analytics and Performance
2018 - Springer Science+Business Media | Lecture notes in computer science
Shahenda Sarhan, Mohamed Abu ElSoud, Hebatullah Rashed,
... Queens, and two real-time strategy (RTS) games, StarCraft Brood War and Glest. The LSCAPI evaluation proved superiority over ...
Tópico(s): Educational Games and Gamification
2016 - Hindawi Publishing Corporation | International Journal of Computer Games Technology
Michael Buro, David G. Churchill,
... for the popu- lar real-time strategy game StarCraft Brood War, which was released by Blizzard Entertainment in 1998. ...
Tópico(s): Digital Games and Media
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Tópico(s): Digital Games and Media
2021 - | Academia Letters
Michael Buro, David G. Churchill,
... system for the popular real-time strategy game StarCraft Brood War (Blizzard Entertainment). The goals of the competition are ...
Tópico(s): Reinforcement Learning in Robotics
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
... commercial, critical, and cultural success continued with the Brood War expansion pack in 1998 and is expected to extend to StarCraft 2 in 2009. In a market dependent on ...
Tópico(s): Multimedia Communication and Technology
2009 - University of Texas Press | The Velvet Light Trap
... Life: Counter-Strike (team-based), Unreal Tournament 2004, Starcraft: Brood War, and Warcraft III: Frozen Throne - and the top ...
Tópico(s): Digital Games and Media
2004 - Association for Computing Machinery | Computers in entertainment
... briefly here. The first one is strategy game StarCraft: Brood War, and TicTacToe in which SOMA algorithm has also ...
Tópico(s): Reinforcement Learning in Robotics
2017 - American Institute of Physics | AIP conference proceedings
Štefan Krištofík, Matúš Kasáš, Štefan Neupauer, Peter Malík,
... as a testbed for AI research and education.StarCraft: Brood War (SC:BW) is one of such games.Recently, ...
Tópico(s): Reinforcement Learning in Robotics
2020 - Polskie Towarzystwo Informatyczne | Annals of Computer Science and Information Systems
... of Duty: Modern Warfare 2', 'Street Fighter 2', 'Starcraft: Brood War,' and 'Aion: The Tower of Eternity'.Based on ...
Tópico(s): Digital Games and Media
2023 - | Asia-pacific Journal of Convergent Research Interchange
Štefan Krištofík, Matúš Kasáš, Peter Malík,
... popular in AI research and education.Among them, Starcraft: Brood War (SCBW) is particularly well known.Recently, the largest ...
Tópico(s): Educational Games and Gamification
2021 - Polskie Towarzystwo Informatyczne | Annals of Computer Science and Information Systems
Eman K. Elsayed, Ahmed Sharaf Eldin, Hebatullah Younes,
... approaches, two datasets were employed. They are (Glest & StarCraft Brood War). With each dataset, 15 test cases were examined. ...
Tópico(s): Software Engineering Techniques and Practices
2021 - PeerJ, Inc. | PeerJ Computer Science
... more fun for spectators-- New official maps for StarCraft(r): Brood War(tm) and WarCraft(r) III: Frozen Throne(tm)-- ...
Tópico(s): Digital Games and Media
2006 - Association for Computing Machinery | Computers in entertainment