Jonathan Northcroft, Rupert Merson, Waldemar Januszczak, John Dugdale, Nicolas Balfour, Jon Carr, Alan Barker, Terry Pratchett, Alex Gorton, Thomas Richard, Scott Athorne, R C, Barbara Hall, Charlotte Bingham, N J, J James, David Whitaker, David Brown, Professor Gedis Grudzinskas Medical Director, Jon Swain, Vere James, Nicholas Rufford, Gary Robertson managing director, John Peter, John Hardman, Rob Hughes, Tessa Mayes, Helen Davies, Pam Barrett, Teresa Keane, V S, Jonathan Miller, Eric Ackstine, Amanda Ursell, Robin Eggar, Emma Moore, Sharon Walker, Adam Sweeting, Jane Mulkerrins, J D, Chris Kilroy, Amanda Hall, Gareth Walsh, Frank Whitford, Nicolette Jones, Charlotte Valencia, Sam Gilpin, Kathryn Cooper, Dr D Spencer, P D, David Smith, Tim Richards, Rory Godson, David Cracknell Political Editor, Nick Pitt, Christine Jameson, Andy Rollé, Neil Wormald, E P, Sir Michael Salt, Andrew Sullivan, Clive Davis, Stephen Grey, K R, Richard Rao, Guy Dennis, Lynne Truss, Alice B-B, Derek Allen, Ed Valzey, Tony Allen-Mills, Stephen Rogge, Simon Wilde, Martin James, John Gardner, Jeffery Wheatley, Anthony Sattin, Robert Winnett, Ethan Vaughan, Irwin Stelzer, Robert Hewison, Peter Wilson, Rosie Millard, David Dougill, Sally Mathews, Nicholas Hellen Social Affairs Editor, Dan Caims, Ryan Taylor, Elisabeth Casey, Philip Kingsley, R Pope, David Hewson, Michael Gillard, Phil Smith business development Director, Carrey Scott, Michael Haynes, Hugh Canning, Geraldine Hackett Education Correspondent, Jeremy Clarkson, Andrew Stone, C Scott, Edward Porter, David Cairns, Louise Taylor, Stewart Lee, Victoria Segal, Helen Kenny, Dr Josephine Pithon, Anita Chaudhuri, John O'Donnell, Theo Paphitis chairman of Millwall, John Parkin, Liz Edwards, Joe Gillett, George Perry, Valeria Korchagina, Adam Nathan, John Timpson chairman, Nick Gardner, Phil Gordon, Eleanor Cowie, Josephine Smit, Paul Donovan, Simon Crearar, Alastair Hendy, Mike Hartley, Moyra Bremner, Chris Woodhead, V H, Lucinda Kemeny, Jasper Gerard, Derek Clements, Dave Moore, Barnaby Jones, John Humphrys, Ann McFerran, Nicholas Hellen, John Follain, Paul Driver, Caroline Scott, Felipe Fernandez-Armesto, Shelley Von Strunckel, Neil Kinnock, Christopher Morgan, David Leppard, Mike Lancaster, Paul Durman, N J Bell, Mark Ludlow, Gareth Pearce, Farizeh Salahuddin, Dominic Prince, Colin Marks, Mark Edwards, Michael Theodoulou, Susan Clark, Lopes Mendes, W S Graff-Baker, Harriet Perry, James Hopkirk, Danny O'Brien, Graham Snelling, Sara Emslie, Phil Baker, Victoria O'Brien, Lois Rogers, Richard Young, G Sadler, Chloë Beeney, Raymond Keene, C L, Lucinda Kerneny, Gareth Huw Davies, Douglas Alexander, David Cracknell, Cosmo Landesman, Robbie Hudson, Marie Colvin, Diana Wright, Stephen Jones, Robert Winston, Alexis Giles, Nick Cain, Michael Wright, Peter Boyle, Kate Rew, M J, Tim Moorey, Shekhar Kapur, Nick Rennison, Alicia Wylie, Rob Ryan, Keith Wheatley, Christopher Bullock, Fiona Terry, David Walsh, Trevor Lewis, Allan Hall Berlin, Bryan Appleyard, Colin McDowell, Stephen Armstrong, John Elliott, Sean O'Brien, A Dixon, Dr Marjorie Jeavons, Mark Anstead, David Windle, Farid Soleimani, Larry Derfner, Maurice Chittenden, Bryan Dutton Director General, Lisa Dunscombe, Judith O'Reilly, Mark Franchetti, Craig Lord, Mel Webb, Martin Ivens, Ray Hutton, P Preger, Jonathan Leake, Alexandra Dawe, M E, Fred Rogers, Michael Sheridan, John Coben, Hope Peters, John Harlow, Susy Macaulay, Guy Dinner, Amos Carter, Barry Collins, Stephen Hoare, Anna Pursglove, A A Gill, Stanley Silver, Matthew Campbell, Brian Glanville, John Carey, Antonia Fraser, Tom Robbins, Dr Andrea Sella, Michael Attenborough Artistic director, Mary Braid, E C Bennett, Richard Girilling, Jason Mellor, Stephen Pettitt, Maria McErlane, Jonathan Leake Science Editor, Seumas Leahy, Claudia Croft, Sally Kinnes, Naomi Caine, Liam Clarke, David Wickers, Nigel Powell, Roger Dobson, Graham Hopkins, John Schwarz, Minette Marrin, George Davis, Margarett Driscoll, Clifford Bishop, Andrew Frankel, Graham Norwood, Jonathan Futrell, Rupert Steiner, Hugh Pearman, Kareu Robinson, Dan Cairns, Kevin Maguire, Michael Riding managing director, Clive Delmonte, John Alzlewood, David Smith Economics Editor, Ben Rooney, J E, Tom Deveson, Anthony Howard, Mrs Mills, Sarah Baxter, Brian Schofield, Mr R Potter, William Gray, Matthew Goodman, India Knight, D S, Steve Grant, Kate Spicer, Kingston Smith, Joanna Simon, Christine Toontey, Frances Osborne, Dan Pearson, Lewis Benjamin, Dominic Rushe, Richard Lewis, Boris Schapiro, Richard Williams,
... buy Raising the roof Webdirectory Guilty Games monthly Warcraft III: Reign of Chaos Gearing up for fun Battling ...
2002 - Gale Group | Sunday Times HA GDA
Margo Buchanan‐Oliver, Yuri Seo,
... from in‐depth interviews with players of the Warcraft III computer game, we explore the relationship between play ...
Tópico(s): Media Influence and Health
2012 - Wiley | Journal of Consumer Behaviour
... T]his mod jumped ship to become a WarCraft III TC"; and so on (Fleay). Even Stuart Ng, ...
Tópico(s): Multimedia Communication and Technology
2009 - University of Texas Press | The Velvet Light Trap
Marius Stănescu, Michal Čertický,
... during different phases of StarCraft: Brood War and Warcraft III: The Frozen Throne games, show that the prediction ...
Tópico(s): Artificial Intelligence in Games
2014 - Institute of Electrical and Electronics Engineers | IEEE Transactions on Computational Intelligence and AI in Games
Per‐Arne Andersen, Morten Goodwin, Ole‐Christoffer Granmo,
... is a variant of Tower Line Wars from Warcraft III, Blizzard Entertainment. Further, as a proof of concept ...
Tópico(s): Game Theory and Applications
2017 - Springer Science+Business Media | Lecture notes in computer science
Sergio Álvarez-Napagao, Ignasi Gómez-Sebastià, Javier Vázquez-Salceda, Fernando Koch,
... of-concept implementation based on the integration to Warcraft III.
Tópico(s): Artificial Intelligence in Games
2010 - | Frontiers in artificial intelligence and applications
... is a variant of Tower Line Wars from Warcraft III, Blizzard Entertainment. Further, as a proof of concept ...
Tópico(s): Artificial Intelligence in Games
2017 - Springer Science+Business Media | Lecture notes in computer science
Chin Kim On, Chang Kee Tong, Jason Teo, Rayner Alfred, Cheng Wang, Tan Tse Guan,
... the Real Time Strategy (RTS) computer game, namely Warcraft III. The main aims of this research are to: ... and hybrid DE could be implemented into the Warcraft III platform, and both algorithms used able to generate ...
Tópico(s): Reinforcement Learning in Robotics
2015 - Muhammadiyah University of Jakarta | Jurnal Teknologi
Marco Santos, Carlos Martinho,
... the approach as a modification of the game Warcraft III The Frozen Throne (Blizzard Entertainment, 2003).
Tópico(s): Educational Games and Gamification
2011 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
... play styles like Grand Theft Auto 3 (GTA3), Warcraft III, and Super Mario Brothers. Given the many video ... ways, simulation and colonization games like SIMCITY and Warcraft III depict controlled and well developed areas in particular ... 78:4 (April 2000): 772-790. Blizzard Entertainment. Warcraft III: Reign of Chaos. (PC). Irvine, CA: Blizzard Entertainment, ...
Tópico(s): Narrative Theory and Analysis
2004 - Queensland University of Technology | M/C Journal
Tyrone Adams, Stephen A. Smith,
... Russ 7. Guild Life in the World of Warcraft: Online Gaming Tribalism, Thomas Brignall III 8. At the Electronic Evergreen: A Computer-Mediated ...
Tópico(s): Digital Games and Media
2009 - Association of College and Research Libraries | Choice Reviews Online
Nick Dyer‐Witheford, Greig de Peuter,
... Full Spectrum Warrior 5. Biopower Play: World of Warcraft 6. Imperial City: Grand Theft Auto Part III. New Game? 7. Games of Multitude 8. Exodus: ...
Tópico(s): Digital Games and Media
2010 - Association of College and Research Libraries | Choice Reviews Online
Amir Yahyavi, Kévin Huguenin, Bettina Kemme,
... of avatars. Our simulations using traces from Quake III and World of Warcraft show that AntReckoning improves the accuracy by up ...
Tópico(s): Human Mobility and Location-Based Analysis
2012 - Springer Science+Business Media | Multimedia Systems
... blir stealthspillet Hitman Contracts og real-time strategispillet Warcraft III brukt, og disse vil bli belyst av begreper ...
Tópico(s): Digital Games and Media
2006 - Society of Media Researchers In Denmark | MedieKultur Journal of media and communication research
... based), Unreal Tournament 2004, Starcraft: Brood War, and Warcraft III: Frozen Throne - and the top 2 players or ...
Tópico(s): Digital Games and Media
2004 - Association for Computing Machinery | Computers in entertainment
Sourodeep Bhattacharjee, Scott D. Goodwin,
... games such as Dragon’s Age: Origins and Warcraft III. In the worst case MAAT returns paths that ...
Tópico(s): Robotic Path Planning Algorithms
2014 - | Advances in computer science : an international journal
Volodymyr Rospotniuk, Rupert Small,
... provided for several game maps including Starcraft and Warcraft III as well as for sea navigation on Earth ...
Tópico(s): Aviation History and Innovations
2021 - AI Access Foundation | Journal of Artificial Intelligence Research
... maps for StarCraft(r): Brood War(tm) and WarCraft(r) III: Frozen Throne(tm)-- Enhanced WCG website includes new ...
Tópico(s): Digital Games and Media
2006 - Association for Computing Machinery | Computers in entertainment
David G. Embrick, Talmadge Wright,
... Bertozzi Chapter 3: Discursive Engagements in World of Warcraft: A Semiotic Analysis of Player Relationships Elizabeth ErkenBrack Chapter 4: The Intermediate Ego - The Location of the Mind at Play Vanessa Long Chapter 5: Producing the Social in Virtual Realms J. Talmadge Wright Part III. Social Inequalities in Video Game Spaces: Race, Gender, ...
Tópico(s): Digital Games and Media
2012 - Association of College and Research Libraries | Choice Reviews Online
Steve Nebel, Sascha Schneider, Günter Daniel Rey,
... been used. Off-the-shelf games like Civilization III (Squire, 2004; Squire, DeVane, & Durga, 2008), Making History (Watson, Mong, & Harris, 2011), Massively Multiplayer Online-Role-Playing Games like World of Warcraft or EVE Online (Clark, Nelson, Sengupta, & D'Angelo, ...
Tópico(s): Artificial Intelligence in Games
2016 - IEEE Computer Society | Educational Technology & Society
... addiction" to online video games like World of Warcraft, this paper provides a brief overview of the main issues surrounding excessive video game playing among adolescents. As an aid to educational psychologists, and based on two decades of the author's own research in this area, this paper briefly overviews: (i) online gaming addictions, (ii) the differences between online and offline video gaming, and (iii) video gaming benefits. The paper ends with some ...
Tópico(s): Digital Games and Media
2010 - Routledge | Educational Psychology in Practice
... Bollywood films and on the game World of Warcraft add an interdisciplinary depth to the volume. All of the essays draw upon key principles of in their studies of sf literature and media. editors organize the volume into three sections: Part I covers Postcolonial Issues in Science Fiction, Part II addresses The Nation and Ethnicity in Science Fiction, and Part III works Towards a Postnational Discourse.In a brief ...
Tópico(s): Utopian, Dystopian, and Speculative Fiction
2013 - Liverpool University Press | Extrapolation
Ángel del Blanco, Javier Torrente, Eugenio J. Marchiori, Iván Martínez‐Ortiz, Pablo Moreno‐Ger, Baltasar Fernández‐Manjón,
... value. Squire (Squire, 2003) reported experiences where Civilization III was used in K-12 history courses. More recent examples include the use of games like the Tycoon sagas (Sandford, Ulicsak, Facer, & Rudd, 2006), action games (e.g., Delta Force) adapted for military training (Fong, 2006), or multiplayer role games as World of Warcraft (Dickey, 2011). In these cases, the games are ...
Tópico(s): Intelligent Tutoring Systems and Adaptive Learning
2012 - IEEE Computer Society | Educational Technology & Society
... people in a virtual, fictional world. World of Warcraft, especially, fosters a high level of social interaction ... it is fascinating to observe how World of Warcraft (or WoW, to inductees) is part of a ... that the theory that such as World of Warcraft players were unquestioning 'groupies' of media is inherently ... therein. Players of MMORPGs such as World of Warcraft are obviously a group of Internet users, but ...
Tópico(s): Artificial Intelligence in Games
2011 - Western States Folklore Society | Western Folklore
... particular cultural contexts. Looking closely at World of Warcraft , and in particular the forms of questing, character ... the many connections between games like World of Warcraft and external world contexts (historical, political, and cultural), ...
Tópico(s): Themes in Literature Analysis
2009 - Johns Hopkins University Press | New Literary History
Sara E. Allison, Lisa von Wahlde, Tamra Shockley, Glen O. Gabbard,
... a “massive multiplayer online game” called World of Warcraft that he played approximately 12–16 hours per ...
Tópico(s): Digital Mental Health Interventions
2006 - American Psychiatric Association | American Journal of Psychiatry
... worlds such as Second Life and World of Warcraft can be seen on a regular basis on ...
Tópico(s): Sexuality, Behavior, and Technology
2008 - Routledge | Santa Clara computer and high-technology law journal
Rikke Toft Nørgård, Claus Toft-Nielsen,
... blockbuster franchises such as the Skylanders, World of Warcraft, LEGO, Lord of the Rings or Star Wars ...
Tópico(s): Educational Games and Gamification
2014 - University of Tromsø – The Arctic University of Norway | Eludamos Journal for Computer Game Culture
... everything from hypersexualized female characters in World of Warcraft (Blizzard, 2004–) or Lollipop Chainsaw (Kadokawa Shoten, 2012) ...
Tópico(s): Media, Gender, and Advertising
2015 - University of Texas Press | Cinema Journal
... games (MMOs) (League of Legends and World of Warcraft), role playing games (RPGs) (Fallout and Diablo), first‐ ...
Tópico(s): Gambling Behavior and Treatments
2019 - Mary Ann Liebert, Inc. | Gaming Law Review