Marcus Carter, Martin Gibbs, Mitchell Harrop,
... make to the study of games and gameplay. Warhammer 40,000 is the market dominator of the nondigital tabletop ... preparing, or drafting, an army for a competitive Warhammer 40,000 tournament. We find that there are four interrelated ... constitutes a core component of the appeal of Warhammer 40,000. This emphasizes the importance of understanding the diverse ... pastime to encapsulate these extended, ongoing elements of Warhammer 40,000’s appeal, which we define as a collection ...
Tópico(s): Educational Games and Gamification
2014 - SAGE Publishing | Games and Culture
Marcus Carter, Mitchell Harrop, Martin Gibbs,
... experience of the non-digital tabletop strategy game Warhammer 40,000. Numerous previous approaches towards the digital augmentation of ...
Tópico(s): Digital Games and Media
2014 - | Transactions of the Digital Games Research Association
... focusing on films produced by fans of the Warhammer 40,000 (W40K) tabletop battle game. In particular, I examine ...
Tópico(s): Digital Rights Management and Security
2010 - Organization for Transformative Works | Transformative Works and Cultures
Alejandro Muñoz-Guerado, Laura Triviño Cabrera,
... the analysis of gender representation within the popular Warhammer 40.000 game. Results show a perfect example of a ... to redefine what it means to be a Warhammer 40.000 fan.
Tópico(s): Media, Gender, and Advertising
2018 - Intellect | Catalan Journal of Communication & Cultural Studies
... by well-known game series including Pokemon and Warhammer 40,000.
Tópico(s): Reinforcement Learning in Robotics
2021 - | Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Warhammer 40,000 (40k) is the world’s most popular miniature wargame. The game is played with miniatures (small- ...
Tópico(s): Paranormal Experiences and Beliefs
2025 - Multidisciplinary Digital Publishing Institute | Religions
... of the American popular consciousness. Tabletop games like Warhammer 40,000 and video games such as Empire: Total War ...
Tópico(s): History and Theory of Mathematics
2013 - Johns Hopkins University Press | Technology and Culture
... experience of the non-digital tabletop strategy game Warhammer 40,000. Numerous previous approaches towards the digital augmentation of ...
Tópico(s): Digital Communication and Language
2021 - | Academia Letters