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Giles Smith, Andrew Robson, Amanda Andrews, David Wighton, Andrew Billen, Gary Duncan, Simon Barnes, Wendy Beynon, Catherine Boyle, David Rose, Alexandra Frean Education Editor, Michael Evans Defence Editor, Philip Howard, Hilary Finch, Christine Seib, David Chater, Patrick Kidd, Will Pavia, Jeremy Whittle, Damian C. Crowther, Geoff Brown, Andrew Norfolk, Robin Pagnamenta, Matt Dickinson Chief Sports Reporter, Martin Fletcher, Hannah Fletcher, Donald Hutera, Rachel Sylvester, Stephanie Yao, Siobhan Kennedy, Deborah Haynes, Jack Malvern, Dominic Walsh, Steve Bird, Jim McCue, Peter Stiff, Tim Reid, Anne Burrows, Jenny MacArthur, Rhys Blakely, Richard Lloyd Parry, Margaret Fairburn, Sue Vincent, Richard Pask, Susan Thompson, Lilly Peel, Hugo Rifkind, Derwent May, Richard Hobson Deputy Cricket Correspondent, Graham Spiers, Suzy Jagger, Gary Duncan Economics Editor, Oliver Kay, Gerard Baker, Carole A. Stanton, Mark Henderson Science Editor, Rick Broadbent, Tom Baldwin, Ben Quinn, Roger Howard Chief Executive, Sam Coates, John Hopkins, Christopher Martin-Jenkins, Scott Rutherford, Jane Knight Deputy Travel Editor, John Hopkins Golf Correspondent, Rob Wright, Martin Samuel, Raymond Keene, Lewis Smith, The Rev Dr Rob Kelsey, Roger Baker, John Russell Taylor, Matt Hughes, Bruce Dessau, Geoff Thomas, Kaveh Solhekol, Tim Worstall, Chris Wood, Jeremy Page, Fran Yeoman, Adam Fresco Crime Correspondent, Dr Denis Alexander, Bronwen Maddox, Jill Sherman, Patrick Hosking, Richard Owen, Marcus Leroux, Mick Hume, Mark Taha, Roger Boyes, Nick Hasell, Julian Muscat, Paul Simons, Nigel Kendall, Kathryn Hone, Steve Hawkes, Craig Lord, Kevin Eason Sports News Correspondent, Dominic Maxwell, Frank Pope Oceans Correspondent, Neil Fisher, Joe Clay, Maureen Keaveney, Lewis Smith Environment Reporter, Chris Ayres, Keith Montague, Nigel Jones, Rick Broadbent Athletics Correspondent, Stephen Dalton, Leo Lewis, Richard Morrison, Frances Gibb, Dominic Druce, Tony Halpin, Michael Evans, Simon Sebag Montefiore, Owen Slot, Olav Bjortomt, Ann Rachlin, Mike Atherton Chief Cricket Correspondent, David Robertson, Richard Ford, Reg Gale,

... the year Bowls? No thanks, we'd rather play Nintendo Families The Nintendo Wii games console — which mimics real-life motion — has created common ground for pensioners and teenagers, ...

2008 - Gale Group | TDA

Artigo Revisado por pares

Eric P. Charles, Christopher M. Baker, Kelly E. Hartman, Bryan P. Easton, Christian Kreuzberger,

... Jones) game, played under analog (Playstation 3) and motion-capture (Nintendo Wii) conditions. Violent video game play led to less aggression when participants used motion-capture controls. Study 2 eliminated potential confounds by ... 3 looked for effects of cooperative vs. competitive play during 2-player motion-capture gaming (Soul Calibur, Wii). Participants using motion-capture controls in competitive and cooperative scenarios did not differ from baseline. These results run counter to standard models relating violent video game play to aggressive behavior, highlighting the difficulty in anticipating ...

Tópico(s): Media Influence and Health

2013 - Elsevier BV | Computers in Human Behavior

Jornais Acesso aberto

Robin Hayley Managing Director, Giles Smith, Andrew Robson, Janice Turner, Else Churchill, Phil Yates, Simon Barnes Chief Sports Writer, Christina Hardyment, John McNamara, Christopher Middleton, Professor Robert West, Robert Cole, Neelam Verjee, David Brown, Alice Bowe, Caroline Stacey, Greg Hurst Political Correspondent, Geoff Hoon, the former Defence Secretary, Kim Andrews, Simon Barnes, Gary Duncan, Alexandra Blair, Amanda Ursell, Magnus Linklater, Suzanne Davies, Jane MacQuitty, Michael Coyne, Supriya, Terry Eagleton, Beth Mason, Ivo Tennant, Alexandra Frean Education Editor, Tony Turnbull, Philip Howard, Paul Dunn, Carol Midgley, David Lister Scotland Correspondent, David Chater, Kate Wighton, Joanna Bale, Rachel Campbell-Johnston, Roy Goodwin, Melissa Katsoulis, Dominic Wells, Clive Davis, Gabrielle Starkey, Patrick Kidd, GS, Will Pavia, Graham Stewart, Martin Aston, Angus MacLeod Scottish Political Editor, Laura Shattock, James Hider, John Bungey, Kevin Eason, Lucy Bannerman, Daniel Heap, Sam Banik, Andrew Norfolk, Dennis W. Harding, Robin Pagnamenta, Giles Coren, Vivienne Parry, Caroline Hendrie, Dr Copperfield, Pat Gibson, Nancy Durrant, Vinny Lee, Lewis Smith Science Reporter, Jim Heading, Siobhan Kennedy, Stewart Tendler Crime Correspondent, Jack Malvern, Dominic Walsh, Dan Sabbagh Media Editor, Shirley English, Gary Jacob, Mike Pattenden, John Sutherland, Tom Charity, Victoria Segal, Allan Simmons, Melanie Reid, Tim Reid, Julian Flanagan, Rosemary Bennett, Daniel Finkelstein, Dan Sabbagh, Jeanette Winterson, Mike Batt, Jo Morris, Candida Crewe, Alan Hamilton, Bob Dylan, Jenny MacArthur, Elizabeth Colman, David Simons, Catherine Zeta-Jones, Lord Tebbit, Rhys Blakely, Tina Gaudoin, David Hands, Charles Bremner, Chris Johnston, Ron Lewis, Helen Rumbelow, Adam Sherwin Media Correspondent, Ben MacHell, Jonathan Sacks, Lucy Sweeney, John Reid, Will Schwalbe, Tim Teeman, Derwent May, Hugo Rifkind, Kate Muir, Justin Cartwright, Aggie MacKenzie, Russell Kempson, Peter Wright, Paula Hawkins, Eleanor Thompson, Tom Whitwell, Ed Potton, Oliver Kay, David Shipley, Gerard Baker, Stephen Anderton, David Lister, Mark Atherton, Lisa Armstrong, John Westerby, Sarah Vine, James Harding Business Editor, Rick Broadbent, Jane Wheatley, James Rossiter, GrÁinne Gilmore Deputy Personal Finance Editor, Sally Baker, Pete Paphides, Ann Treneman, Sir Robin Knox-Johnston, Simon de Bruxelles, Rob Wright, Geoffrey Dean, ZoË Strimpel, Christina Koning, Magnus Grimond, Don Beadle, Natalie Haynes, Bernard Lagan, Dave Pressland, Raymond Keene, Christine Buckley, Suzi Godson, Lewis Smith, Kate Saunders, Andrew Marr, Matt Hughes, Gordon Ramsay, Hedley Grenfell-Banks, Kaveh Solhekol, Peta Bee, Rick Jones, Neville Scott, Andrew G. Marshall, Chris Campling, Jill Sherman, Patrick Hosking, Richard Owen, Ashley Walters, Marcus Leroux, Ross Leckie, Erica Wagner, Fran Yeoman Political Reporter, Gabriel Rozenberg Economics Reporter, Thomasina Miers, Dom Vito, Margaret Reynolds, Dalya Alberge, David Hands Rugby Correspondent, Tom Dart, Kevin Maher, Paul Simons, Nicholas Clee, Steve Jelbert, Nigel Kendall, Joanna Pitman, Dominic Kennedy, Dearbáil Jordan, James Doran, Philip Webster Political Editor, Andy Murray, Richard Ehrlich, Keith Hopcroft, Tim Hames, Michele Kirsch, Prue White, Matthew Parris, Mark Hodkinson, Amanda Craig, George Caulkin, Tim Wapshott, Sian Blackmore, Russell Jenkins, Caitlin Moran, Sheila Keating, Robert Morgan, Michael Collins, Iain Finlayson, Peter Riddell, Ben MacIntyre, Andrew Ellson, Jeremy Page South Asia Correspondent, Peter Murphy, Christopher Yates Headmaster, Bess Twiston Davies, Rob Nash, Richard Beeston Diplomatic Editor, Rajeev Syal, Philip Webster, David Hutcheon, John Naish, Martin Waller, Mark Henderson, Lewis Smith Environment Reporter, Chris Ayres, Patrick Foster, Mark Baldwin, Sarah Butler, Anna Shepard, Benedict Nightingale, Angus Batey, Louise Cohen, B. S. Wallis, Martin Amis, Sam Coates Political Correspondent, Dr Thomas Stuttaford, Jill Crawshaw, Stephen Dalton, Russell Celyn Jones, Richard Morrison, Tom Chesshyre, Tony Halpin, Alice Miles, James Christopher, Adam Sherwin, Michael Evans, Alan Lee Racing Correspondent, Lisa Tuttle, Alan Jackson, Alistair Cooke General Secretary, Mark Harrison, Olav Bjortomt, Cath Urquhart Travel Editor, Maureen Freely, Miles Costello, Jan Raath, Bryce Elder, Christopher Irvine, Francine Stock, Stephen Pollard,

... Man 3 Games Activision/Xbox 360, PS2, PS3, Wii, PC, DS (£29.99-£39.99) Lumines plus ... Sony. Sega/PSP (£29.99) Wing Island Hudson/Wii (£39.99) Valkyrie Profile: Lenneth Square Enix/PSP (£ ...

2007 - Gale Group | TDA

Artigo

Steven E. Jones, George K. Thiruvathukal,

... in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or Wiimote) play with their whole bodies, waving, swinging, swaying. The mimetic interface ...

Tópico(s): Digital Games and Media

2012 - Association of College and Research Libraries | Choice Reviews Online

Artigo Revisado por pares

J. Alison Bryant, Anna Akerman, Jordana Drell,

... of physical and cognitive abilities of preschoolers in motion-based game play; Second, to understand how preschoolers interact with the Wii; Third, to understand the expectations of the parents of preschoolers with regard to these new gaming platforms and the purchase and play contexts within which game play occurs. In addition to reporting challenges and advantages of the motion-based play for preschoolers, the authors also discuss ...

Tópico(s): Educational Games and Gamification

2010 - IGI Global | International Journal of Gaming and Computer-Mediated Simulations

Artigo Acesso aberto Revisado por pares

Tamás Vajk, Paul Coulton, Will Bamford, Reuben Edwards,

... as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game play. Prior to the Wii, and with much less furor, Nokia launched its 5500 model phone which contains 3D motion sensors. Using the Sensor API library available for ...

Tópico(s): Bluetooth and Wireless Communication Technologies

2007 - Hindawi Publishing Corporation | International Journal of Computer Games Technology

Artigo Acesso aberto Revisado por pares

Elizabeth Lyons, Claire Hatkevich,

... the two camera-based consoles, and the Nintendo Wii was the handheld motion controller console. A coding list based on a taxonomy of behavioral strategies was used to begin coding. Codes were refined in an iterative process based on data found during play-testing.The most prevalent behavioral strategies were modeling ( ...

Tópico(s): Behavioral Health and Interventions

2013 - JMIR Publications | Journal of Medical Internet Research

Capítulo de livro Acesso aberto Revisado por pares

André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen,

The motion detection technology used in innovative game controlling devices like the Nintendo Wii-Remote® provides experiences of realistic and immersive game play. In the present study (N=62) it was tested whether this technology may also provoke stronger aggression- ...

Tópico(s): Digital Games and Media

2010 - Springer Science+Business Media | Lecture notes in computer science

Artigo

Anthony Whitehead, Hannah Johnston, Kaitlyn Fox, Nick Crampton, Joe Tuen,

... that detects a user's body position and motion as input for interactive applications. It is envisioned to take game experiences such as Dance Dance Revolution, Wii Fit, and other active play scenarios to a whole new level, augmenting or ...

Tópico(s): Gait Recognition and Analysis

2011 - Association for Computing Machinery | Computers in entertainment

Artigo Revisado por pares

Thomas Apperley,

... an interesting problem for game art because, since motion sensing technologies have been incorporated into gaming technology following the introduction of the Wii, the body has reached an unprecedented visibility in popular culture, and increasingly depictions of gaming make the body part of play by celebrating gestural excess. Game art is crucial for documenting the fleeting styles of gestural excess, styles that are both amplified by the proliferation of motion sensing technologies and the integration of gesture into ...

Tópico(s): Human

2013 - Taylor & Francis | Digital Creativity

Artigo Revisado por pares

Bettina Friedrich,

... body movements being required. Active games, such as Wii, however, are played with greater physical activity (such as whole body movements or limb movements) in which motion controllers record the movements and translate them into activity in the video game. The authors predicted that participants who tend to play active video games have a smaller BMI than ...

Tópico(s): Misinformation and Its Impacts

2014 - Hogrefe Verlag | Journal of Media Psychology Theories Methods and Applications

Artigo Acesso aberto Revisado por pares

Jeffrey Jaramillo, M. Elise Johanson, B. Jenny Kiratli,

... limb muscle activation with surface electromyography (EMG) during Wii Sports video game play. Muscle activation was recorded from the playing arm during 4 selected games and normalized to a maximum voluntary contraction (MVC).Outcome measures Heart rate and upper limb motion were recorded simultaneously with EMG. Wilcoxon signed rank ...

Tópico(s): Cerebral Palsy and Movement Disorders

2018 - Taylor & Francis | Journal of Spinal Cord Medicine

Artigo

Shu Matsuura,

... were controlled by keyboard and also by Nintendo Wii remote controller buttons. In conclusion, stereoscopic display offers learners more opportunities to play with the simulated models, and to perceive the characteristics of motion better.

Tópico(s): Robotics and Automated Systems

2011 - SPIE | Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE

Artigo Revisado por pares

Qicheng Ding, Ian H. Stevenson, Ninghua Wang, Wei Li, Yao Sun, Qining Wang, Konrad P. Körding, Kunlin Wei,

... training in a virtual reality setting. We recorded motion signals from each leg in real time and streamed modified versions of these signals to the Nintendo Wii Fit gaming system. By independently manipulating the influence of each leg during game play, we successfully forced the stroke survivors to increase ...

Tópico(s): Cerebral Palsy and Movement Disorders

2012 - Elsevier BV | Displays

Artigo Acesso aberto Revisado por pares

Ramón René Palacio Cinco, Christian O. Acosta, Joaquín Cortez, Alberto L. Morán,

... The setting included the use of two Kinect motion sensors, three computers, three projectors, three video cameras, two audio devices, the Angry Birds and Happy Sky videogames, one Xbox 360 console, a Nintendo Wii device and a Touchscreen configured so that participants could play the games in senior–child pairs. Data were ...

Tópico(s): Assistive Technology in Communication and Mobility

2015 - Springer Science+Business Media | Universal Access in the Information Society

Artigo Revisado por pares

Danielle Levac, M.R. Pierrynowski, Melissa Canestraro, Lindsay J. Gurr, Laurean Leonard, Christyann Neeley,

... center of pressure displacement (quantity) and processed pelvis motion indicated smoothness of pelvic movement (quality). Children rated their motivation to succeed at each game. Movement quantity and quality differed between games (p < .001). Children with previous experience playing Wii Fit games demonstrated greater movement quantity during Wii Fit game play (p < .001); quality of movement did not differ ...

Tópico(s): Children's Physical and Motor Development

2010 - Elsevier BV | Human Movement Science

Artigo Acesso aberto Revisado por pares

Mohanraj Thirumalai, William B Kirkland, Samuel R Misko, Sangeetha Padalabalanarayanan, Laurie A. Malone,

... of the controller, enabling stable and safe game play; and (3) included a sensitivity control feature, allowing users to fine-tune the controller to match the users' range of COB motion. More than half the sample could not use the OTS version of the Wii Fit Balance Board, while all participants were able ...

Tópico(s): Cerebral Palsy and Movement Disorders

2018 - JMIR Publications | JMIR Rehabilitation and Assistive Technologies

Artigo Revisado por pares

Keith E. Naugle, Jeffrey J. Parr, Sukyoon Chang, Kelly M. Naugle,

... to peak at 48 hours after exercise. Although play in the Wii Sports Boxing game was able to temporarily decrease pain and improve range of motion immediately following the treatment session, an increase in ...

Tópico(s): Sports injuries and prevention

2017 - | Athletic Training & Sports Health Care

Artigo

Marco Pasch, Nadia Bianchi‐Berthouze, Betsy van Dijk, Anton Nijholt,

... styles and related movement patterns of gamers that play the Nintendo Wii Boxing game. Interviews of video gamers revealed that they approach the game with two different motivations (to achieve and to relax) that lead to different strategies (game and simulation). A movement analysis study using motion capture data, video recordings, and observer ratings identified ...

Tópico(s): Digital Games and Media

2008 - RELX Group (Netherlands) | SSRN Electronic Journal

Artigo

Hyanghan Joo, Minsoo Cho, SeungKyo In, Kyuwon Cho, Jun‐Ki Min,

... a human utilizing devices such as Kinect and Wii has increased. In this paper, we present the development of a baseball game that utilizes a Leap Motion Controller. A Leap Motion Controller recognizes accurately the movement of a user's fingers. Our implemented game consists of characters, a background and animation. It is a moving animated game in which the users play a game in point of view of a ...

Tópico(s): Multimedia Communication and Technology

2015 - | KIISE Transactions on Computing Practices

Artigo Revisado por pares

Juha M. Hijmans, Marcus King,

... training in a virtual reality setting. We recorded motion signals from each leg in real time and streamed modified versions of these signals to the Nintendo Wii Fit gaming system. By independently manipulating the influence of each leg during game play, we successfully forced the stroke survivors to increase ...

Tópico(s): Cerebral Palsy and Movement Disorders

2012 - Elsevier BV | Gait & Posture

Artigo Revisado por pares

Vera Fung, Aileen K. Ho, Jennifer Shaffer, Manuel Gómez,

... session, twice weekly. Interventions: VG group used the Wii Fit balance board to play games which encouraged lateral and multidirectional weight shifting, and provided visual feedback regarding postural balance. AE group performed lower-extremity strengthening and balance training exercises. Main Outcome Measures: Numerical Pain Rating Scale (NPRS), range of motion (ROM), 2-minute walk test (2MWT), timed standing ( ...

Tópico(s): Shoulder Injury and Treatment

2010 - Elsevier BV | Archives of Physical Medicine and Rehabilitation

Artigo Revisado por pares

Brian Székely, Megan E. Mormile, Peter Chrysosferidis, Katelyn E. Grimes, Brian J. Mizeski, Barry A. Munkasy, Douglas W. Powell, Nicholas G. Murray,

... a sport-like postural anti-saccade task, the Wii Fit Soccer Heading Game (WFS). METHODS: 12 NCAA Division I VT (17.91 ± 0.51 years of age) and 12 matched (NVT) athletes (18.08 ± 0.51 years of age) wore a monocular eye tracker (240 Hz) while participating in two WFS trials of approximately 60 s. Athletes were instructed to maintain their gaze on the center of the screen during play. Motion capture was synced during the postural task to ...

Tópico(s): Virtual Reality Applications and Impacts

2017 - Lippincott Williams & Wilkins | Medicine & Science in Sports & Exercise

Artigo Acesso aberto

KERRI WACHTER,

... the concept of using the controller and the motions that it takes to bowl, play tennis, or play baseball,” said Dr. Orsega-Smith said in an interview. In addition to getting the players moving, the video games inspired some participants to return to real games. “There were a number of participants who may have bowled maybe 10, 15, even 20 years ago” and after the Wii sessions, began real-world bowling again at local ...

Tópico(s): Physical Activity and Health

2010 - Elsevier BV | Caring for the Ages

Artigo Acesso aberto Revisado por pares

Erica Dove, Rosalie H. Wang, Kara K. Patterson, Arlene Astell,

... occurred across the sessions. Some participants declined to play certain games after watching their peers experience accessibility challenges. Common reasons for ending a turn (beyond completing the game objective) included boredom, frustration, confusion, fatigue, and soreness. Systems with handheld controllers (e.g., Nintendo Wii) were less accessible for participants than gesture‐based controls due to the need to push buttons and attend to the controller while simultaneously performing physical motions. Additionally, games requiring multiple coordinated movements and those ...

Tópico(s): Technology Use by Older Adults

2024 - Wiley | Alzheimer s & Dementia

Artigo Acesso aberto Revisado por pares

Erica Dove, Rosalie H. Wang, Kara K. Patterson, Arlene Astell,

... occurred across the sessions. Some participants declined to play certain games after watching their peers experience accessibility challenges. Common reasons for ending a turn (beyond completing the game objective) included boredom, frustration, confusion, fatigue, and soreness. Systems with handheld controllers (e.g., Nintendo Wii) were less accessible for participants than gesture‐based controls due to the need to push buttons and attend to the controller while simultaneously performing physical motions. Additionally, games requiring multiple coordinated movements and those ...

Tópico(s): Technology Use by Older Adults

2024 - Wiley | Alzheimer s & Dementia

Artigo Acesso aberto Revisado por pares

Kieran M. Hirpara, Omar Abouazza,

... Nintendo has recently released a video game console (Wii), which uses a motion sensitive control system. There have already been reports ... game (Tennis, Nintendo Sports); she was using the motion sensitive controller to mimic the handle of a tennis racket. She fell whilst simulating a serve and sustained a dislocation of her left patella. Patellar dislocation is an injury usually associated with athletic pursuits. The constant search by computer game companies for innovative methods of interacting with video games has lead to increasingly intricate control methods. The Nintendo Wii, with its advertisements displaying people gesticulating wildly, whilst ...

Tópico(s): Knee injuries and reconstruction techniques

2007 - Elsevier BV | Injury Extra

Artigo Acesso aberto

Ok-Hue Cho, Sung‐Tae Lee,

... many gesture recognition ways as Kinect 1 , Leap Motion 2 or Wii Remote 3 .These devices are easy interaction device also game controller.Our research is focused on hand gesture, so we used Leap Motion.Development of Leap Motion is affordable and convenient ...

Tópico(s): Gaze Tracking and Assistive Technology

2014 - Global Vision Press | International Journal of Multimedia and Ubiquitous Engineering

Artigo Revisado por pares

Bryan Raudenbush, Jonathan Kolks, Kristin McCombs, Alexandra Hamilton-Cotter,

... 2009; Mott, et al., 2008). Additionally, the Nintendo Wii gaming system has gained popularity for its ease of use for a wide variety of players. Research has shown that it can be effectively used to help rehabilitate stroke victims and cardiac patients, as well as helping in physical therapy to increase patients' range of motion (Peltier, 2007). While there has been research using other video game systems and virtual reality as a distraction from pain, currently there is no research assessing the Nintendo Wii game system as a distraction from pain. …

Tópico(s): Pain Management and Placebo Effect

2011 - | North American journal of psychology

Artigo Revisado por pares

Kristin McCombs, Bryan Raudenbush, Andrea Bova, Mark Sappington,

... physical therapy patients to improve their range of motion (Peltier, 2007), the Wii has not yet been used to study cognition. ...

Tópico(s): Child Development and Digital Technology

2011 - | North American journal of psychology