Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC)
2013; Springer Science+Business Media; Linguagem: Inglês
10.1007/978-3-642-40790-1_21
ISSN1611-3349
AutoresMargarida Roméro, Mireia Usart,
Tópico(s)E-Learning and Knowledge Management
ResumoThe current crisis in Europe has raised the need to increase the entrepreneurship orientation of students and adult citizens. At the same time, Massive Online Open Course (MOOC) has appeared as a disruptive innovation that permits to engage a large number of persons in an online open course available through Internet to anyone aiming to enrol. MOOC has been deployed based on basic technologies such text-based materials, video-lectures and forum based interactions. In this study we introduce the design of a MOOC for Entrepreneurship education that aims to go one step further by integrating the use of Serious Games as a key part of the methodology for teaching and learning entrepreneurship basics in the context of a MOOC.
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