Motivational Factors for Learning by Teaching
2012; Springer Science+Business Media; Linguagem: Inglês
10.1007/978-3-642-30950-2_14
ISSN1611-3349
AutoresNoboru Matsuda, Evelyn Yarzebinski, Victoria Keiser, Rohan Raizada, Gabriel J. Stylianides, Kenneth R. Koedinger,
Tópico(s)Intelligent Tutoring Systems and Adaptive Learning
ResumoTo study the impact of extrinsic motivational intervention, a competitive Game Show was integrated into an on-line learning environment where students learn algebra equation solving by teaching a synthetic peer learner, called SimStudent. In the Game Show, a pair of SimStudents competed with each other by solving challenging problems to achieve higher ratings. To evaluate the effectiveness of the Game Show in the context of learning by teaching, we conducted a classroom study with 141 students in 7thto 9th grade. The results showed that to facilitate students’ learning, the Game Show setting must be carefully designed so that (1) the Game Show goal and learning goal are aligned, and (2) it fosters a symbiotic scenario in which both winners and losers of the game show learn.
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