Asian popular culture: new, hybrid, and alternate media

2013; Association of College and Research Libraries; Volume: 50; Issue: 10 Linguagem: Inglês

10.5860/choice.50-5375

ISSN

1943-5975

Autores

John A. Lent, Lorna Fitzsimmons,

Tópico(s)

Hong Kong and Taiwan Politics

Resumo

Introduction Chapter 1. Weiqi Legends, Then and Now: Cultural Paradigms in the Game of Go by Marc L. Moskowitz Chapter 2. Locating Play: The Situated Localities of Portable and Online Gaming in East Asia by Dean Chan Chapter 3. Regionalism in the Era of Neo-Nationalism: Japanese Landscape in the Background Art of Games and Anime from the Late-1990s to Present by Kumiko Saito Chapter 4. Otaku Evolution: Changing Views of the Fan-boy in Kon Satoshi's Perfect Blue and Paprika by Joseph Christopher Schaub Chapter 5. Breaking Records: Media, Censorship, and the Folk Song Movement of Japan's 1960s by James Dorsey Chapter 6. Mad-Cow Disease and Alternative YouTube Videos: Brechtian Politics of Aesthetics in Grassroots Media Spectacles, Voluntary Mobilization, and Collective Governance from Korea's Candlelight Movements by Gooyong Kim Chapter 7. Reaching Beyond the Manga: A Samurai to the Ends of the World and the Formation of National Identity by Michael Wert Chapter 8. Zen Dog: Lian Hearn's Hybrid Otori Pentalogy by Sheng-mei Ma

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