Artigo Acesso aberto Revisado por pares

Serious Games Get Smart: Intelligent Game‐Based Learning Environments

2013; Association for the Advancement of Artificial Intelligence; Volume: 34; Issue: 4 Linguagem: Inglês

10.1609/aimag.v34i4.2488

ISSN

2371-9621

Autores

James C. Lester, Eun Young Ha, Seung Y. Lee, Bradford Mott, Jonathan Rowe, Jennifer Sabourin,

Tópico(s)

Teaching and Learning Programming

Resumo

Intelligent game‐based learning environments integrate commercial game technologies with AI methods from intelligent tutoring systems and intelligent narrative technologies. This article introduces the Crystal Island intelligent game‐based learning environment, which has been under development in the authors' laboratory for the past seven years. After presenting Crystal Island, the principal technical problems of intelligent game‐based learning environments are discussed: narrative‐centered tutorial planning, student affect recognition, student knowledge modeling, and student goal recognition. Solutions to these problems are illustrated with research conducted with the Crystal Island learning environment

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