3D Game Rendering Engine Degine using Empty space BSP tree

2005; Korean Society of Computer Information; Volume: 10; Issue: 3 Linguagem: Inglês

ISSN

2383-9945

Autores

Hak-Ran Kim, Hwa-Jin Park,

Tópico(s)

Cloud Computing and Resource Management

Resumo

This paper aims to design Game Rendering Engine for real-time 3D online games. Previous, in order to raise rendering speed, BSP tree was used to partitioned space in Quake Game Engine. A game engine is required to develop for rapidly escalating of 3D online games in Korea. too. Currently rendering time is saved with the hardware accelerator which is working on the high-level computer system. On the other hand, a game engine is needed to save rendering time for users with low-level computer system. Therefore, a game rendering engine is which reduces rendering time by PVS look-up table using Empty space BSP tree designed and implemented in this paper

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