Artigo Acesso aberto Revisado por pares

Evoking the Inexpressible: The Fine Art and Business of Games

2010; University of Tromsø – The Arctic University of Norway; Volume: 4; Issue: 1 Linguagem: Inglês

10.7557/23.6119

ISSN

1866-6124

Autores

Jennifer deWinter, Ken S. McAllister, Judd Ethan Ruggill,

Tópico(s)

Digital Games and Media

Resumo

This interview is excerpted from a series we conducted in early 2010 with Brian J. Moriarty, Professor of Practice at Worcester Polytechnic Institute (WPI). Moriarty has been developing games for the better part of 30 years, and has worked for Analog, Infocom, LucasArts, Rocket Science, Mpath, Hearme, Skotos Tech, and ImaginEngine. He has produced a host of critically and commercially acclaimed titles, including Wishbringer, Trinity, Beyond Zork, and Loom, which earned MacWorld's Adventure Game of the Year in 1990.

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