Artigo Acesso aberto Revisado por pares

Impact of an Aging Simulation Game on Pharmacy Students’ Empathy for Older Adults

2015; Elsevier BV; Volume: 79; Issue: 5 Linguagem: Inglês

10.5688/ajpe79565

ISSN

1553-6467

Autores

Aleda M.H. Chen, Mary E. Kiersma, Karen S. Yehle, Kimberly S. Plake,

Tópico(s)

Healthcare Education and Workforce Issues

Resumo

To evaluate changes in empathy and perceptions as well as game experiences among student pharmacists participating in an aging simulation game.First-year student pharmacists participated in an aging simulation game. Changes were measured pre/post-activity using the Kiersma-Chen Empathy Scale (KCES) and Jefferson Scale of Empathy--Health Professions Scale (JSE-HPS) for empathy and the Aging Simulation Experience Survey (ASES) for perceptions of older adults' experiences and game experiences. Wilcoxon signed rank tests were used to determine changes.One hundred fifty-six student pharmacists completed the instruments. Empathy using the KCES and JSE-HPS improved significantly. Of the 13 items in the ASES, 9 significantly improved.Simulation games may help students overcome challenges demonstrating empathy and positive attitudes toward elderly patients.

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