Artigo Revisado por pares

Spring: A General Framework for Collaborative, Real-time Surgical Simulation

2002; IOS Press; Linguagem: Inglês

10.3233/978-1-60750-929-5-296

ISSN

1879-8365

Autores

Kevin Montgomery, Cynthia Bruyns, Joel Brown, Stephen Sorkin, Frédéric Mazzella, Guillaume Thonier, Arnaud Tellier, Benjamin Lerman, Anil Menon,

Tópico(s)

3D Shape Modeling and Analysis

Resumo

We describe the implementation details of a real-time surgical simulation system with soft-tissue modeling and multi-user, multi-instrument, networked haptics. The simulator is cross-platform and runs on various Unix and Windows platforms. It is written in C++ with OpenGL for graphics; GLUT, GLUI, and MUI for user interface; and supports parallel processing. It allows for the relatively easy introduction of patient-specific anatomy and supports many common file formats. It performs soft-tissue modeling, some limited rigid-body dynamics, and suture modeling. The simulator interfaces to many different interaction devices and provides for multi-user, multi-instrument collaboration over the Internet. Many virtual tools have been created and their interactions with tissue have been implemented. In addition, a number of extra features, such as voice input/output, real-time texture-mapped video input, stereo and head-mounted display support, and replicated display facilities are presented.

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