Spring: A General Framework for Collaborative, Real-time Surgical Simulation
2002; IOS Press; Linguagem: Inglês
10.3233/978-1-60750-929-5-296
ISSN1879-8365
AutoresKevin Montgomery, Cynthia Bruyns, Joel Brown, Stephen Sorkin, Frédéric Mazzella, Guillaume Thonier, Arnaud Tellier, Benjamin Lerman, Anil Menon,
Tópico(s)3D Shape Modeling and Analysis
ResumoWe describe the implementation details of a real-time surgical simulation system with soft-tissue modeling and multi-user, multi-instrument, networked haptics. The simulator is cross-platform and runs on various Unix and Windows platforms. It is written in C++ with OpenGL for graphics; GLUT, GLUI, and MUI for user interface; and supports parallel processing. It allows for the relatively easy introduction of patient-specific anatomy and supports many common file formats. It performs soft-tissue modeling, some limited rigid-body dynamics, and suture modeling. The simulator interfaces to many different interaction devices and provides for multi-user, multi-instrument collaboration over the Internet. Many virtual tools have been created and their interactions with tissue have been implemented. In addition, a number of extra features, such as voice input/output, real-time texture-mapped video input, stereo and head-mounted display support, and replicated display facilities are presented.
Referência(s)