Capítulo de livro Revisado por pares

A Parallel Algorithm for 3D Geometry Transformations in OpenGL

1999; Springer Science+Business Media; Linguagem: Inglês

10.1007/3-540-48311-x_92

ISSN

1611-3349

Autores

J. Sébot Julien, A. John Vartanian, J-L. Béchennec, Nathalie Drach-Temam,

Tópico(s)

Geological Modeling and Analysis

Resumo

We have designed an algorithm which allows the OpenGL geometry transformations to be processed on a multiprocessor system. We have integrated it in Mesa, a 3D graphics library with an API which is very similar to that of OpenGL.We get speedup up to 1.8 for biprocessor without any modification of the application using the library. In this paper we study the issues of our algorithm and how we solve them.

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