Artigo Revisado por pares

Research noteExcessive online computer gaming: implications for education.

2002; Wiley; Volume: 18; Issue: 3 Linguagem: Inglês

10.1046/j.0266-4909.2002.00248.x

ISSN

1365-2729

Autores

Mark D. Griffiths, Mark N.O. Davies,

Tópico(s)

Digital Games and Media

Resumo

Journal of Computer Assisted LearningVolume 18, Issue 3 p. 379-380 Research noteExcessive online computer gaming: implications for education. M,D. Griffiths, M,D. Griffiths Department of Social Sciences, Nottingham Trent UniversitySearch for more papers by this authorM.N.O. Davies, M.N.O. Davies Department of Social Sciences, Nottingham Trent UniversitySearch for more papers by this author M,D. Griffiths, M,D. Griffiths Department of Social Sciences, Nottingham Trent UniversitySearch for more papers by this authorM.N.O. Davies, M.N.O. Davies Department of Social Sciences, Nottingham Trent UniversitySearch for more papers by this author First published: 11 December 2002 https://doi.org/10.1046/j.0266-4909.2002.00248.xCitations: 30 Correspondence: Mark D. Griffiths, Department of Social Sciences, Nottingham Trent University, Burton Street, Nottingham, NG1 4BU. Email: [email protected] Read the full textAboutPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL Share a linkShare onEmailFacebookTwitterLinkedInRedditWechat No abstract is available for this article. References Douse, N.A. & McManus, I.C. (1993) The personality of fantasy game players. British Journal of Psychology, 84, 505–509. Griffiths, M.D. (1996) Computer game playing in children and adolescents: A review of the literature. In Electronic Children: How Children Are Responding to the Information Revolution, (ed. T. Gill) pp. 41–58. National Children's Bureau, London. Griffiths, M.D. (1997) Video games and children's behaviour. In Elusive Links: Television, Video Games, Cinema and Children's Behaviour (eds. T. Charlton & K. David) pp. 66–93. GCED/Park Publishers, Gloucester. Griffiths, M.D. (1998) Violent video games and aggression: a review of the literature. Aggression and Violent Behavior, 4, 203–212. Griffiths, M.D. (2001) Excessive internet use: Implications for education. Education and Health, 19, 23–29. Griffiths, M.D. & Hunt, N. (1995) Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5, 189–193. Griffiths, M.D. & Hunt, N. (1998) Computer game 'addiction' in adolescence? A brief report. Psychological Reports, 82, 475–480. Moore, D. (1995) The Emperor's Virtual Clothes: The Naked Truth About The Internet Culture. Alogonquin, Chapel Hill, NC. Citing Literature Volume18, Issue3September 2002Pages 379-380 ReferencesRelatedInformation

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