Artigo Revisado por pares

Wee Wii

2010; IGI Global; Volume: 2; Issue: 2 Linguagem: Inglês

10.4018/jgcms.2010040101

ISSN

1942-3896

Autores

J. Alison Bryant, Anna Akerman, Jordana Drell,

Tópico(s)

Educational Games and Gamification

Resumo

In this paper, the authors specifically focus on the opportunities and challenges presented by the Nintendo Wii to preschoolers in context to three key objectives in order to facilitate game development: First, to understand the range of physical and cognitive abilities of preschoolers in motion-based game play; Second, to understand how preschoolers interact with the Wii; Third, to understand the expectations of the parents of preschoolers with regard to these new gaming platforms and the purchase and play contexts within which game play occurs. In addition to reporting challenges and advantages of the motion-based play for preschoolers, the authors also discuss how the findings of this research were then implemented by the game producers to develop the first preschool-targeted game on the market in the United States.

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