Practical barriers in using educational computer games
2004; Emerald Publishing Limited; Volume: 12; Issue: 1 Linguagem: Inglês
10.1108/10748120410540454
ISSN2054-1708
Autores Tópico(s)Educator Training and Historical Pedagogy
ResumoThis paper outlines the barriers for using computer games in an educational setting by drawing on a study of a two‐month history course with the historical strategy game Europa Universalis II . The paper draws on the limited earlier literature on the subject to identify classic areas of difficulty. Some of these are time schedule, physical setting, class expectations, teacher background, genre knowledge, technical problems, experience with group work, teacher preparation, perception of games, class size, priority issue. It is concluded that these factors add up to a tremendous workload on teachers that wish to engage with educational computer games and demands that the teacher possesses a variety of skills.
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