Artigo Acesso aberto Revisado por pares

Efficient Methods for Fast Shading

2008; Ștefan cel Mare University of Suceava; Volume: 8; Issue: 2 Linguagem: Inglês

10.4316/aece.2008.02015

ISSN

1844-7600

Autores

Alexandr Romanyuk, Anders Hast, Y. L. Lyashenko,

Tópico(s)

Advanced Vision and Imaging

Resumo

On devices without battery consuming and specialized hardware for rendering, it is important to improve the speed and quality so that these methods are suitable for real-time rendering. Furthermore such algorithms are needed on the coming multicore architectures. We show how the methods by Gouraud and Phong, the commonly most used methods for shading, can be improved and made faster for both software rendering as well as simple low energy consuming hardware implementations. Moreover, this paper summarizes the authors' achievements in increasing shading speed and performance and a Bidirectional Reflectance Distribution Function is simplified for faster computing and hardware implementation.

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