Artigo Revisado por pares

Visual copy & paste for procedurally modeled buildings by ruleset rewriting

2013; Elsevier BV; Volume: 37; Issue: 4 Linguagem: Inglês

10.1016/j.cag.2013.01.003

ISSN

1873-7684

Autores

Santiago Barroso, Gonzalo Besuievsky, Gustavo Patow,

Tópico(s)

Computational Geometry and Mesh Generation

Resumo

With the increase in popularity of procedural urban modeling for film, TV, and interactive entertainment, an urgent need for editing tools to support procedural content creation has become apparent. In this paper we present an end-to-end system for procedural copy & paste in a rule-based setting to address this need. As we show, no trivial extension exists to perform this action in a way such that the resulting ruleset is ready for production. For procedural copy & paste we need to handle the rulesets in both the source and target graphs to obtain a final consistent ruleset. As one of the main contributions of our system, we introduce a graph-rewriting procedure for seamlessly gluing both graphs and obtaining a consistent new procedural building ruleset. Hence, we focus on intuitive and minimal user interaction, and our editing operations perform interactively to provide immediate feedback.

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