Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience
2009; Elsevier BV; Volume: 6; Issue: 5 Linguagem: Inglês
10.1016/j.pmcj.2009.07.012
ISSN1873-1589
AutoresJosephine Reid, Richard Hull, Ben Clayton, Gary R. Porter, Phil Stenton,
Tópico(s)Personal Information Management and User Behavior
ResumoUnderstanding how people behave in prototypical forms of ubiquitous computing systems can help determine future designs and technical requirements. In a theatrical puzzle game called “Last Will” we were able to observe two hundred participants over the course of a week immerse themselves in an instrumented environment and use a tangible interface to complete a series of tasks. Based on an analysis from interviews, questionnaires and observation we highlight priming, sense-making and context sensitive help as three perspectives that we think are highly relevant to pervasive computing.
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