Artigo Revisado por pares

Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience

2009; Elsevier BV; Volume: 6; Issue: 5 Linguagem: Inglês

10.1016/j.pmcj.2009.07.012

ISSN

1873-1589

Autores

Josephine Reid, Richard Hull, Ben Clayton, Gary R. Porter, Phil Stenton,

Tópico(s)

Personal Information Management and User Behavior

Resumo

Understanding how people behave in prototypical forms of ubiquitous computing systems can help determine future designs and technical requirements. In a theatrical puzzle game called “Last Will” we were able to observe two hundred participants over the course of a week immerse themselves in an instrumented environment and use a tangible interface to complete a series of tasks. Based on an analysis from interviews, questionnaires and observation we highlight priming, sense-making and context sensitive help as three perspectives that we think are highly relevant to pervasive computing.

Referência(s)
Altmetric
PlumX