Artigo Revisado por pares

HyperCard for the Design, Development, and Delivery of Instruction

2008; Wiley; Volume: 2; Issue: 4 Linguagem: Inglês

10.1111/j.1937-8327.1989.tb00418.x

ISSN

1937-8327

Autores

Steven L. Eckols, Allison Rossett,

Tópico(s)

Innovative Teaching and Learning Methods

Resumo

The innovative software product HyperCard™ introduced in August, 1987, and today distributed free of charge with Apple Computer Incorporated's Macintosh line of computers, has sparked a flurry of interest among computer users. HyperCard represents advanced technology that, in a short time, has been put in the hands of hundreds of thousands of users, including a significant number of instructional designers and performance technologists. This article has three sections that introduce instructional designers and performance technologists to HyperCard. The first section describes just what HyperCard is and summarizes how it works. The second section presents the theoretical background of the program, from the perspectives of both cognitive psychologists and futuristic thinkers in the computing world. Finally, the third section describes three uses of HyperCard: (a) as a database management program, (b) as a vehicle for implementing hypermedia applications, and (c) as an authoring tool. For each of these three functions, the advantages and disadvantages of HyperCard for instructional designers and performance technologists are explored.

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