Artigo Revisado por pares

Finding the Fun and Games in Science Learning

2012; Institute of Electrical and Electronics Engineers; Volume: 31; Issue: 1 Linguagem: Inglês

10.1109/mpot.2011.941130

ISSN

1558-1772

Autores

Laura Ambrosio,

Tópico(s)

Educational Games and Gamification

Resumo

Think back to your high school science class. Can you remember what the average class was like? If your school was like most U.S. high schools, science class probably consisted of memorizing terms, watching dated videos of Bill Nye the Science Guy, and participating in group labs. Some of these labs may have been mildly interesting, but many others may have felt repetitive and recycled-follow the instructions on the handout, write down your hypothesis and observations, and record the end result. Wash, rinse, repeat.

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