A data quantity optimization algorithm in terrain visualization
2008; SPIE; Volume: 7143; Linguagem: Inglês
10.1117/12.812651
ISSN1996-756X
Autores Tópico(s)Simulation and Modeling Applications
ResumoIn order to ascertain appropriate data quantity in terrain visualization for some certain computers, the relationship model of FPS and data quantity has been put forward in this paper. Regarding the model, the time of a whole terrain visualization cycle is divided into two parts: data unrelated time and data related time. Based on the relationship model, a data optimization algorithm is developed, and the influences of timer error and data reading error are considered in terms of the algorithm. The algorithm is tested in a terrain visualization system developed with C++, FLTK and OpenGL. The results of experiment shows that the algorithm can evaluate and quantify computer's visualization performance, and calculate the precise triangle amount quickly, thus the rendering rate of terrain visualization system can be controlled accurately.
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