Collaborative intelligence. The Internet Chess Club on game 2 of Kasparov vs. Deep Blue
1997; IEEE Computer Society; Volume: 1; Issue: 3 Linguagem: Inglês
10.1109/4236.589193
ISSN1941-0131
Autores Tópico(s)Artificial Intelligence in Games
ResumoThe Internet was an important witness to a change in human-computer relations this spring, when IBM's Deep Blue computer defeated World Champion Garry Kasparov in a six-game chess match, 3.5 to 2.5. The author initiated an analysis by the Internet Chess Club that revealed a resource for Kasparov in the second game that could have prevented his defeat. The author dicusses the incident and the implications for collaboration on the Web.
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