
Improving Digital Game Development with Software Product Lines
2011; IEEE Computer Society; Volume: 28; Issue: 5 Linguagem: Inglês
10.1109/ms.2011.101
ISSN1937-4194
AutoresAndré Wilson Brotto Furtado, André L. M. Santos, Geber Ramalho, Eduardo Santana de Almeida,
Tópico(s)Business Process Modeling and Analysis
ResumoIntroducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games.
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