Creative collaboration between audiences and musicians in Flock
2010; Taylor & Francis; Volume: 21; Issue: 2 Linguagem: Inglês
10.1080/14626261003786244
ISSN1744-3806
Autores Tópico(s)Video Analysis and Summarization
ResumoAbstract Flock is a full-evening work for saxophone quartet, dancers, audience participation, video and electronic sound. A computer vision system tracks the location of participants as they move around an open performance space, and custom software then uses that data to generate music notation, video animation and electronic sound. In this paper, we discuss the project's connection to previous work in large-audience creativity and multi-player gaming, and we outline the conception, design and implementation of its computer vision system, real-time notation architecture and collaborative structure. We evaluate the project's success as measured by audience surveys from performances at the Adrienne Arsht Center for the Performing Arts in Miami and the 01SJ Festival in San Jose, and we outline revisions to the work based on that feedback. Keywords: musiccomputer visionpositioningreal-time music notationaudience participationsaxophonedance Acknowledgements Flock was commissioned by the Adrienne Arsht Center for the Performing Arts in Miami, with additional support from the Funding Arts Network, the Georgia Tech Foundation and Georgia Tech's GVU Center. It was premiered in Miami in December 2007. Those performances, which were produced by iSAW, featured saxophonists Gary Keller, Gary Lindsay, Jason Kush and Mike Brignola, and dancers Michael John Harper, Michael Fernandez, Lauren Wojcik and Kamaria Dailey. Frank Dellaert, Martin Robinson, Dan Hou and Justin Berger developed additional software. Liubo Borissov created the original video animation. Additional thanks to Steve Dietz and the Rova Saxophone Quartet for presenting the piece at 01SJ in June 2008. Performance videos, a score and the Flock Vision Toolkit are available at http://www.jasonfreeman.net/flock/.
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