Gothic Videogames, Survival Horror, and the Silent Hill Series
2012; Edinburgh University Press; Volume: 14; Issue: 2 Linguagem: Inglês
10.7227/gs.14.2.8
ISSN2050-456X
Autores Tópico(s)Crime, Deviance, and Social Control
ResumoThis paper examines Gothic traditions across the survival horror videogame series Silent Hill. Considering Gothic dimensions of the videogame medium, then Gothic themes in survival horror videogames, the paper proceeds to explore Silent Hill’s narrative, aesthetics and gameplay in relation to the Gothic. Considerations include: the intrusion of sinister alternative worlds, fragmented narrative forms, sensations of the past impinging upon the present, and the psychoanalytic dimensions of the series. Throughout this paper attention will be paid to ways in which Gothic themes resonate with or are transformed according to the dictates of the videogame medium.
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