Bone and ivory points in the Lower and Middle Paleolithic of Europe
2001; Elsevier BV; Volume: 41; Issue: 2 Linguagem: Inglês
10.1006/jhev.2001.0479
ISSN1095-8606
AutoresPaola Villa, Francesco d’Errico,
Tópico(s)Paleopathology and ancient diseases
ResumoThe existence of shaped bone and ivory points, to be used as awls or with wooden hafts, has been suggested for the Lower Paleolithic sites of Torralba and Ambrona and for several Middle Paleolithic sites, such as Vaufrey, Combe Grenal, Pech de l'Azé I and Camiac. The use of hafted bone and ivory points would imply a spear armature technology similar to that well documented in the Upper Paleolithic, often considered an innovation introduced to Europe by anatomically modern humans. The controversial ivory points from the two Spanish sites, whose fracture morphology is considered natural by G. Haynes (1991), have been reanalyzed, checking for putative traces of human manufacture and utilization as described by Howell & Freeman (1983), i.e., polish, flaking of stem, ground edges, striations from manufacture and contact with a haft or binding. We have been able to study 19 new proboscidean tusk tips from the ongoing Ambrona excavations by a Spanish team. For these and nine other Middle Paleolithic bone and antler points we use optical and SEM microscope analysis, taphonomic analysis, comparative observations of Upper Paleolithic bone points, experimental observations of manufacturing traces, modern tusk samples, and data on several bone and antler pseudo-points from carnivore accumulations. We show that none of the objects we have studied can be interpreted as an intentionally shaped point. The absence of hafted bone points in the Middle Paleolithic of Europe is contrasted with evidence of the use of hafted stone points since OIS 5 or earlier in Eurasia and Africa. We suggest that the absence of organic spear armatures in the Middle Paleolithic is not due to a deficiency in the technology of Neandertals but may be tied to the organizational strategies of the hunters and to patterns of game choice and capture.
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