Artigo Revisado por pares

Playing queer: Affordances for sexuality in Fable and Dragon Age

2013; Intellect; Volume: 5; Issue: 1 Linguagem: Inglês

10.1386/jgvw.5.1.3_1

ISSN

1757-1928

Autores

Stephen Greer,

Tópico(s)

Sports, Gender, and Society

Resumo

This article adopts the lens of queer theory to examine the terms of inclusion of non-heterosexual identities within recent mass market role-playing games. Focusing on Lionhead Studios’ Fable and BioWare’s Dragon Age series, I suggest how the intersection of queer theory’s resistance of presumptive categories for sexuality and theories of game design – notably the concept of affordances – may provide for a critique of the performative constraints through which gamers are able to ‘play queer’. While even-handed dynamics of relationship game play may espouse a liberal rhetoric of inclusion, I propose that a predominant logic of sameness – grounded in an even-handed ‘blindness’ to sexual difference – may also restrict the possibilities for queer identification.

Referência(s)