Artigo Revisado por pares

Leveraging Virtual Attribute Experience in Video Games to Improve Brand Recall and Learning

2013; Taylor & Francis; Volume: 42; Issue: 2-3 Linguagem: Inglês

10.1080/00913367.2013.774593

ISSN

1557-7805

Autores

Ali Besharat, Anand Kumar, John R. Lax, Eric J. Rydzik,

Tópico(s)

Consumer Behavior in Brand Consumption and Identification

Resumo

This article extends the concept of virtual direct experience (VDE) from a product to an attribute as video gamers can virtually experience an attribute within a gaming environment. Using a 2 (VAE: present versus absent) x 2 (order of brand presentation: first or second) between subjects experimental design, we find that associating a brand with virtual attribute experience (VAE) by exposing consumers to the brand name and the virtual experience simultaneously has a positive effect on brand recall, brand extension acceptance, overall attitude, and purchase intention. In addition, our results demonstrate a significant interaction between VAE and telepresence on brand recall.

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