Using soft systems methodology for computer game design
2007; Wiley; Volume: 24; Issue: 3 Linguagem: Inglês
10.1002/sres.805
ISSN1099-1743
AutoresMark Taylor, M. Baskett, Glyn Hughes, S. Wade,
Tópico(s)Data Visualization and Analytics
ResumoAbstract In this paper we examine how soft systems methodology (SSM) can benefit the initial identification and communication of new computer game concepts between those involved in its development. Computer games are a multi‐billion pound worldwide part of the entertainment industry. However, they are a relatively new type of software product and as such the manner in which they are designed and developed is still evolving. Computer games can be highly complex software systems that involve the expertise of a wide range of professionals ranging from programmers to animators, artists and musicians. When designing computer games, new game concepts can be difficult to communicate. In addition, the creative process could be benefited if game design ideas were capable of being shared widely and discussed. Copyright © 2007 John Wiley & Sons, Ltd.
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