Realizing the bullet time effect in multiplayer games with local perception filters
2005; Elsevier BV; Volume: 49; Issue: 1 Linguagem: Inglês
10.1016/j.comnet.2005.04.007
ISSN1872-7069
AutoresJouni Smed, Henrik Niinisalo, Harri Hakonen,
Tópico(s)Multimedia Communication and Technology
ResumoLocal perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distortions in the rendered view, they can be modified to realize the bullet time effect, where a player can get more reaction time by slowing down the surrounding game world. In this paper, we examine the concepts behind local perception filters and extend them to cover artificially increased delays. The presented methods are implemented in a testbench program, which is used to study the usability and limitations of the approach.
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