Distant Neighbours: The New Geography of Animated Film Production in Europe
2008; Routledge; Volume: 42; Issue: 6 Linguagem: Inglês
10.1080/00343400601142688
ISSN1360-0591
Autores Tópico(s)Cultural Industries and Urban Development
ResumoAbstract Cole A. Distant neighbours: the new geography of animated film production in Europe, Regional Studies 41, 1–14. A growing literature on the organization of cultural products industries has highlighted their tendency to cluster in tight agglomerations. The paper explores the implications of a case – animated feature-film production in Europe – that offers a notable exception to this tendency. The case is used to explore more deeply the logic of agglomeration in cultural production and to probe exceptions to this logic. Specific institutional strategies to help firms generate relational proximity and create a more supportive ecology are discussed. Cole A. Des voisins lointains: la nouvelle géographie de la production de films d'animation en Europe, Regional Studies 41, 1–14. La documentation croissante sur l'organisation des industries de produits culturels a souligné la tendance à l'agglomération serrée. Cet article cherche à en examiner les implications pour ce qui est de la production de films d'animation de long métrage en Europe, qui fait une exception notable à cette règle. On se sert de cette étude de cas afin d'approfondir la tendance de la production culturelle à s'agglomérer et d'en examiner les exceptions. On discute des stratégies institutionnelles précises destinées à aider les entreprises à produire la proximité relationnelle et à créer une meilleure écologie de soutien. Film d'animation Production culturelle Ecologies de projet Réseaux socio-géographiques Cole A. Entfernte Nachbarn: die neue Geografie der Zeichentrickfilm-Produktion in Europa, Regional Studies 41, 1–14. Abstract. In der Literatur über die Organisation der Kulturproduktbranchen wird immer häufiger auf die Tendenz dieser Betriebe hingewiesen, sich zu engen Agglomerationen zu bündeln. In diesem Beitrag werden die Auswirkungen in einem konkreten Fall untersucht: dem des Zeichentrickfilms in Europa, der eine bemerkenswerte Ausnahme von dieser Tendenz darstellt. Anhand dieses Falls wird die Logik der Agglomeration in der Kulturproduktion eingehender ergründet, und es wird nach Ausnahmen von dieser Logik gesucht. Ebenso werden spezifische institutionelle Strategien erörtert, mit denen den Firmen dabei geholfen werden kann, für Beziehungsnähe zu sorgen und eine unterstützendere Ökologie zu schaffen. Zeichentrickfilme Kulturproduktion Projektökologien Sozialräumliche Netzwerke Cole A. Vecinos distantes: la nueva geografía en las producciones de películas de animación en Europa, Regional Studies 41, 1–14. En la literatura sobre la organización de la industria de productos culturales se observa una creciente tendencia a organizarse en aglomeraciones herméticas. En este artículo analizamos las repercusiones de un caso de producción de dibujos animados en Europa que se caracteriza por ser la excepción de esta tendencia. Con ayuda de este caso investigamos minuciosamente la lógica de la aglomeración en producciones culturales y demostramos las excepciones a esta regla. Asimismo argumentamos las estrategias institucionales específicas que ayudan a estas empresas a generar una proximidad de relaciones y crear una ecología con más soporte. Animación Producción cultural Ecologías de proyectos Redes socioespaciales Keywords: AnimationCultural productionProject ecologiesSocio-spatial networksJEL classifications: L23L82M11 Notes 1. Norcliffe and Rendance (2003) Norcliffe, G. and Rendace, O. 2003. New geographies of comic book production in North America: the new artisan, distancing, and the periodic social economy. Economic Geography, 79: 241[Taylor & Francis Online], [Web of Science ®] , [Google Scholar] and Coe (2000 Coe, N. 2000. 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Animated World Magazine, 31 December available at: http://www.mag.awn.com [Google Scholar]. 5. Since the survey was done, Aardman has also released the hugely popular Wallace & Gromit Movie, while London-based Vanguard Animation produced Valiant for release by Disney. 6. Recently a couple of European features have broken into the US market, albeit with very small-scale releases. 7. It should be noted that there is a lot of European talent working in the USA. What is different about Chicken Run is that it was made in Europe (in Bristol, UK) by a European company (Aardman). 8. Boggs (2005 Boggs, J. Theorizing the Frankfurt Book Fair (or: Why transaction cost analysis still matters). Paper presented at the Regional Studies Association's Regional Growth Agenda Conference. May29, Aalborg, Denmark. 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For example, a separate group of animators based in San Francisco will be linked with the main animator group in LA, allowing for more of the production to be carried out in parallel. One of our participant organizations had a project that involved a lot of model work on a spacecraft. Part of the work was done in London, part in Ardmore in Ireland, and part in Los Angeles. As one UK post-production company executive noted, ‘It's a question of being able to work where the talent is rather than being frustrated by the physical limitations. (p. 320) 13. Faulkner's (1983) work on Hollywood studio composers is the classic reference on the accumulation of reputation in freelance markets. 14. Mathews (2002) Mathews, J. 2002. Dragon Multinational, New York, NY: Oxford University Press. [Google Scholar] explores how multinationals from semi-peripheral countries such as the Taiwanese computer giant Acer have used such a strategy to build up their competitive position quickly in global markets.
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