From Underdog to Overmatch: Computer Games and Military Transformation
2009; Taylor & Francis; Volume: 7; Issue: 2 Linguagem: Inglês
10.1080/15405700802240428
ISSN1540-5710
Autores Tópico(s)Cinema and Media Studies
ResumoThe rise of the military-entertainment complex has encouraged an increase in critical attention to military computer games. For the most part, these criticisms have taken the form of emotive claims concerning media effects, or politicized dismissals of games as simplistic and distortive propaganda. Through an analysis of the games Conflict: Desert Storm, Conflict: Desert Storm II, Full Spectrum Warrior, Full Spectrum Warrior: Ten Hammers, Call of Duty 4, F2C2, and Tom Clancy's Ghost Recon Advanced Warfighter, this article challenges such perceptions in showing the extent to which computer games are pushing an image of warfare that perfectly matches that presented by the U.S. policy of military transformation. In doing so, it questions what the consequences of such computer game representations are for understandings of warfare and the utility of force.
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