COLLADA + MPEG-4 OR X3D + MPEG-4
2010; Institute of Electrical and Electronics Engineers; Volume: 5; Issue: 1 Linguagem: Inglês
10.1109/mvt.2009.935544
ISSN1556-6080
AutoresMarius Preda, Ivi Arsov, Francisco Morán,
Tópico(s)Image Processing and 3D Reconstruction
ResumoThe paper is an overview of 3D graphics assets and applications standards.The authors analyzed the three main open standards dealing with three-dimensional (3-D) graphics content and applications, X3D, COLLADA, and MPEG4, to clarify the role of each with respect to the following criteria: ability to describe only the graphics assets in a synthetic 3-D scene or also its behavior as an application, compression capacities, and appropriateness for authoring, transmission, and publishing. COLLADA could become the interchange format for authoring tools; MPEG4 on top of it (as specified in MPEG-4 Part 25), the publishing format for graphics assets; and X3D, the standard for interactive applications, enriched by MPEG-4 compression in the case of online ones. The authors also mentioned that in order to build a mobile application, a developer has to consider different hardware configurations and performances, different operating systems, different screen sizes, and input controls.
Referência(s)