Artigo Acesso aberto Revisado por pares

The new generation of OpenGL support in ROOT

2008; IOP Publishing; Volume: 119; Issue: 4 Linguagem: Inglês

10.1088/1742-6596/119/4/042028

ISSN

1742-6596

Autores

Matevž Tadel,

Tópico(s)

3D Shape Modeling and Analysis

Resumo

OpenGL has been promoted to become the main 3D rendering engine of the ROOT framework. This required a major re-modularization of OpenGL support on all levels, from basic window-system specific interface to medium-level object-representation and top-level scene management. This new architecture allows seamless integration of external scene-graph libraries into the ROOT OpenGL viewer as well as inclusion of ROOT 3D scenes into external GUI and OpenGL-based 3D-rendering frameworks.

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