Artigo Acesso aberto Revisado por pares

Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality

2008; Hindawi Publishing Corporation; Volume: 2008; Linguagem: Inglês

10.1155/2008/145363

ISSN

1687-5907

Autores

Yuko Uematsu, Hideo Saitô,

Tópico(s)

Human Motion and Animation

Resumo

This paper presents visually enhanced sports entertainment applications: AR Baseball Presentation System and Interactive AR Bowling System. We utilize vision-based augmented reality for getting immersive feeling. First application is an observation system of a virtual baseball game on the tabletop. 3D virtual players are playing a game on a real baseball field model, so that users can observe the game from favorite view points through a handheld monitor with a web camera. Second application is a bowling system which allows users to roll a real ball down a real bowling lane model on the tabletop and knock down virtual pins. The users watch the virtual pins through the monitor. The lane and the ball are also tracked by vision-based tracking. In those applications, we utilize multiple 2D markers distributed at arbitrary positions and directions. Even though the geometrical relationship among the markers is unknown, we can track the camera in very wide area.

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