A social scientific framework for social systems in online video games: Building a better looking for raid loot system in World of Warcraft
2014; Elsevier BV; Volume: 36; Linguagem: Inglês
10.1016/j.chb.2014.03.023
ISSN1873-7692
AutoresTravis L. Ross, Lauren Collister,
Tópico(s)Open Source Software Innovations
ResumoThis paper examines social behavior in the online video game World of Warcraft.Specifically focusing on one element of social design: the behavior of players in the first release of Lookingfor-Raid (LFR) loot system of World of Warcraft.It uses lens of economic game theory, combined with Williams ( 2010) mapping principle and a modern theoretical account of human decisionmaking, to explore how theory about individual interactions in well-defined contexts (games) can explain collective behavior.It provides some support for this theoretical approach with an examination of data collected as part of an ethnographic study, through focus groups, and a survey distributed to 333 World of Warcraft players.It concludes with a discussion of the results and some guidelines for predicting collective outcomes in certain types of online games using the introduced framework.
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