Revisão Revisado por pares

A Precomputed Approach for Real-Time Haptic Interaction with Fluids

2007; Institute of Electrical and Electronics Engineers; Volume: 27; Issue: 3 Linguagem: Inglês

10.1109/mcg.2007.52

ISSN

1558-1756

Autores

Yoshinori Dobashi, Tsuyoshi Yamamoto, Makoto Sato, Shoichi Hasegawa, M. Kato, Tomoyuki Nishita,

Tópico(s)

Virtual Reality Applications and Impacts

Resumo

The key to enhancing perception of the virtual world is improving mechanisms for interacting with that world. Through providing a sense of touch, haptic rendering is one such mechanism. Many methods efficiently display force between rigid objects, but to achieve a truly realistic virtual environment, haptic interaction with fluids is also essential. In the field of computational fluid dynamics, researchers have developed methods to numerically estimate the resistance due to fluids by solving complex partial differential equations, called the Navier-Stokes equations. However, their estimation techniques, although numerically accurate, are prohibitively time-consuming. This becomes a serious problem for haptic rendering, which requires a high frame rate. To address this issue, we developed a method for rapidly estimating and displaying forces acting on a rigid virtual object due to water. In this article, we provide an overview of our method together with its implementation and two applications: a lure-fishing simulator and a virtual canoe simulator

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